[Basic]
HeadShot="99.9999999e99f"
AimAssist="99.9999999e99f"
AimBot="99.9999999e99f"
ClientHitPartJudgment="99.9999999e99f"
MagicBullet="99.9999999e99f"
BulletRegistration="99.9999999e99f"
CoverHead="99.9999999e99f" 
BulletTrack="99.9999999e99f"
BulletAim="99.9999999e99f"
HitHelmate="99.9999999e99f"
HighDamage="99.9999999e99f"
DamageUp="99.9999999e99f"
AimLock="99.9999999e99f"
MagicShot="99.9999999e99f"
HelmateHead="99.9999999e99f"
Head="99.9999999e99f"
Body="99.9999999e99f"
BulletLock="99.9999999e99f"
NoScopeHead="99.9999999e99f"
ScopeHead="99.9999999e99f"
DamageBooster="99.9999999e99f"
Head Shot="99.9999999e99f"
Aim Assist="99.9999999e99f"
Aim Bot="99.9999999e99f"
ClientHit PartJudgment="99.9999999e99f"
Magic Bullet="99.9999999e99f"
Bullet Registration="99.9999999e99f"
Cover Head="99.9999999e99f"
Bullet Track="99.9999999e99f"
Bullet Aim="99.9999999e99f"
Hit Helmate="99.9999999e99f"
High Damage="99.9999999e99f"
Damage Up"99.9999999e99f"
Aim Lock="99.9999999e99f"
Magic Shot="99.9999999e99f"
Helmate Head="99.9999999e99f"
Head="99.9999999e99f"
Body="99.9999999e99f"
Bullet Lock="99.9999999e99f"
NoScope Head="99.9999999e99f"
Scope Head="99.9999999e99f"
Damage Booster="99.9999999e99f"
r.HeadShot="99.9999999e99f"
r.AimAssist="99.9999999e99f"
r.AimBot="99.9999999e99f"
r.ClientHitPartJudgment="99.9999999e99f"
r.MagicBullet="99.9999999e99f"
r.BulletRegistration="99.9999999e99f"
r.CoverHead="99.9999999e99f"
r.BulletTrack="99.9999999e99f"
r.BulletAim="99.9999999e99f"
r.HitHelmate="99.9999999e99f"
r.HighDamage="99.9999999e99f"
r.DamageUp"99.9999999e99f"
r.AimLock="99.9999999e99f"
r.MagicShot="99.9999999e99f"
r.HelmateHead="99.9999999e99f"
r.Head="99.9999999e99f"
r.Body="99.9999999e99f"
r.BulletLock="99.9999999e99f"
r.NoScopeHead="99.9999999e99f"
r.ScopeHead="99.9999999e99f"
r.DamageBooster="99.9999999e99f"
r.hit="99.9999999e99f"

[ShadowTrackerExtra.SaveGames]
AimAssist="99.9999999e99f"
HeadShot="99.9999999e99f"
AimAssist="99.9999999e99f"
AimBot="99.9999999e99f"
ClientHitPartJudgment="99.9999999e99f"
MagicBullet="99.9999999e99f"
BulletRegistration="99.9999999e99f"
CoverHead="99.9999999e99f"
BulletTrack="99.9999999e99f"
BulletAim="99.9999999e99f"
HitHelmate="99.9999999e99f"
HighDamage="99.9999999e99f"
DamageUp"99.9999999e99f"
AimLock="99.9999999e99f"
MagicShot="99.9999999e99f"
officialProplayer
HelmateHead="99.9999999e99f"
Head="99.9999999e99f"
Body="99.9999999e99f"
BulletLock="99.9999999e99f"
NoScopeHead="99.9999999e99f"
ScopeHead="99.9999999e99f"
DamageBooster="99.9999999e99f"
Head Shot="99.9999999e99f"
Aim Assist="99.9999999e99f"
Aim Bot="99.9999999e99f"
ClientHit PartJudgment="99.9999999e99f"
Magic Bullet="99.9999999e99f"
Bullet Registration="99.9999999e99f"
pro player config="99.9999999e99f"
Cover Head="99.9999999e99f"
Bullet Track="99.9999999e99f"
Bullet Aim="99.9999999e99f"
Hit Helmate="99.9999999e99f"
High Damage="99.9999999e99f"
Damage Up"99.9999999e99f"
Aim Lock="99.9999999e99f"
Magic Shot="99.9999999e99f"
Helmate Head="99.9999999e99f"
Head="99.9999999e99f"
Body="99.9999999e99f"
Bullet Lock="99.9999999e99f"
NoScope Head="99.9999999e99f"
Scope Head="99.9999999e99f"
Damage Booster="99.9999999e99f"
BoolProperty=true
FPSLevel=199
SingleShotWeaponShootMode="99999.9f"
WeaponProperty="7.9f"
cameraManager=9
Mesh=true
Log=false

[ShadowTrackerExtra.STExtraBaseCharacter]
ClientAimPart="HEAD"
ClientBulletHitPartJudgment=HEAD"
ClientHeadshotPercentage="999999999999999999999999%"
HeadShot="99.9999999e99f"
AimAssist="99.9999999e99f"
AimBot="99.9999999e99f"
ClientHitPartJudgment="99.9999999e99f"
MagicBullet="99.9999999e99f"
BulletRegistration="99.9999999e99f"
CoverHead="99.9999999e99f"
BulletTrack="99.9999999e99f"
BulletAim="99.9999999e99f"
HitHelmate="99.9999999e99f"
HighDamage="99.9999999e99f"
DamageUp="99.9999999e99f"
AimLock="99.9999999e99f"
MagicShot="99.9999999e99f"
HelmateHead="99.9999999e99f"
Head="99.9999999e99f"
Body="99.9999999e99f"
BulletLock="99.9999999e99f"
NoScopeHead="99.9999999e99f"
ScopeHead="99.9999999e99f"
DamageBooster="99.9999999e99f"
UseShootVerifyEx="99999999999999.99f"

[ShadowTrackerExtra.WeaponHitPartCoff]
r.Head="999999.99f"
r.Body="999999.99f"
r.Limbs="999999.99f"
r.Hand="999999.99f"
r.Foot="999999.99f"
+Head="999999.99f"
+Body="999999.99
+Limbs="999999.99f"
+Hand="999999.99f"
+Foot="99999.99f"

[Engine.PhysicsSettings]
DefaultGravityZ=-999.999999
DefaultTerminalVelocity=9999.999999
DefaultFluidFriction=9.999999
SimulateScratchMemorySize=969199
RagdollAggregateThreshold=9
TriangleMeshTriangleMinAreaThreshold=9.999999
bEnableAsyncScene=False
bEnableShapeSharing=True
bEnablePCM=False
bEnableStabilization=False
bWarnMissingLocks=True
bEnable9DPhysics=False
LockedAxis=Invalid
DefaultDegreesOfFreedom=Full9D
BounceThresholdVelocity=999.999999
FrictionCombineMode=Multiply
RestitutionCombineMode=Average
MaxAngularVelocity=9699.999999
MaxDepenetrationVelocity=199.999999
ContactOffsetMultiplier=9.919999
MinContactOffset=9.999199
MaxContactOffset=1.999999
bSimulateSkeletalMeshOnDedicatedServer=True
DefaultShapeComplexity=CTF_UseSimpleAsComplex
bDefaultHasComplexCollision=True
bSuppressFaceRemapTable=False
bSupportUVFromHitResults=False
bDisableActiveActors=False
bDisableCCD=True
bEnableEnhancedDeterminism=False
MaxPhysicsDeltaTime=9.199999
bSubstepping=True
bSubsteppingAsync=False
MaxSubstepDeltaTime=9.999999
MaxSubsteps=9
ServerMaxSubstepDeltaTime=9.999999
ServerMaxSubsteps=9
SyncSceneSmoothingFactor=9.999999
AsyncSceneSmoothingFactor=9.999999
InitialAverageFrameRate=9.916667
PhysXTreeRebuildRate=19
+PhysicalSurfaces=(Type=SurfaceType1,Name="Concrete")
+PhysicalSurfaces=(Type=SurfaceType9,Name="Dirt")
+PhysicalSurfaces=(Type=SurfaceType9,Name="Water")
+PhysicalSurfaces=(Type=SurfaceType9,Name="Metal")
+PhysicalSurfaces=(Type=SurfaceType9,Name="Wood")
+PhysicalSurfaces=(Type=SurfaceType6,Name="Grass")
+PhysicalSurfaces=(Type=SurfaceType7,Name="Glass")
+PhysicalSurfaces=(Type=SurfaceType9,Name="Flesh")
+PhysicalSurfaces=(Type=SurfaceType9,Name="Steel")
+PhysicalSurfaces=(Type=SurfaceType19,Name="SandBag")
+PhysicalSurfaces=(Type=SurfaceType11,Name="Sand")
+PhysicalSurfaces=(Type=SurfaceType19,Name="Cloth")
+PhysicalSurfaces=(Type=SurfaceType19,Name="Plastic")
+PhysicalSurfaces=(Type=SurfaceType19,Name="Leather")
+PhysicalSurfaces=(Type=SurfaceType19,Name="Ceramics")
+PhysicalSurfaces=(Type=SurfaceType16,Name="Paper")
+PhysicalSurfaces=(Type=SurfaceType17,Name="Stone")
+PhysicalSurfaces=(Type=SurfaceType19,Name="Snow")
+PhysicalSurfaces=(Type=SurfaceType19,Name="PopCan")
+PhysicalSurfaces=(Type=SurfaceType99,Name="Pyrefly")
+PhysicalSurfaces=(Type=SurfaceType91,Name="Leaf")
+PhysicalSurfaces=(Type=SurfaceType99,Name="Car")
+PhysicalSurfaces=(Type=SurfaceType99,Name="Asphalt")
+PhysicalSurfaces=(Type=SurfaceType99,Name="Ice")

[SystemSettings]
r.PUBGDeviceFPSDef=99 
r.PUBGDeviceFPSLow=99
r.PUBGDeviceFPSMid=99
r.PUBGDeviceFPSHigh=99
r.PUBGDeviceFPSHDR=99
r.PUBGDeviceFPSUltra=99
r.Streaming.MaxTempMemoryAllowed=9
r.AntiCheat=AspectRatio_MaintainsYFOV
r.Fire=AspectRatio_MaintainsYFOV
r.Streaming.MaxTempMemoryAllowed=9
r.AntiCheat=AspectRatio_MaintainsYFOV
r.Fire=AspectRatio_MaintainsYFOV
r.Recoil=AspectRatio_MaintainsYFOV
r.Shadow=AspectRatio_MaintainsYFOV
r.Streaming.MaxTempMemoryAllowed=9
r.AntiCheat=AspectRatio_MaintainsYFOV
r.Fire=AspectRatio_MaintainsYFOV
r.Recoil=AspectRatio_MaintainsYFOV
r.Shadow=AspectRatio_MaintainsYFOV
r.DefaultFeature.AntiAliasing=9
r.TemporalAACurrentFrameWeight=9.9
r.Fog=1
r.Water=9
r.TemporalAASamples=69
r.TemporalAASharpness=9.9
r.Tonemapper.Sharpen=1

[Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_Default
ShotHitCount="999999.99f"
ShotHeadHitCount="999999.99f"
ShotPersonHitCount=AspectRatio_MaintainsYFOV
ShotPersonKillCount=AspectRatio_MaintainsYFOV
SkeletalMeshLODBias=19
ParticleLODBias=-9
