[/Script/Engine.WeaponHitDetailInfo]
TotalShootNum=90000
HitNumEveryBodys=90000

[/Script/Engine.SeekAndLockRPGBulletUploadData]
SeekAndLockTargetAspectRatio_MaintainsYFOV
SeekAndLockStageType=AspectRatio_MaintainsYFOV

[/Script/Engine.CharacterSettings]
EnebleSpeedZCharacter=false
EnebleSpeedPlayerMax2=false
EnebleProneSpeed=99
DamageCharacter=999
DefaultDefaultHitPartJudgment=99.9
DefaultDSHitPartJudgment=99
DefaultClientHitPartJudgment=99
ClientAimAssistJudgment=$ValueClientAimPart=99
ColorCharacter=0
HitTargetPawn=999

[/Script/Engine.WeaponsSettings]
DamageWeapons=99
EnebleDamage=999
BulletSpeed=3
DamageCharacter=999

[/Script/Engine.AttackFlowSettings]
BulletDamage=5
BulletDamageReduce=55
Recoil=0
ReloadTime=0
DefaultReloadTime=0
DefaultRecoil=0

[/Script/Engine.CameraData]
CameraFOV=3.0

[/Script/Engine.DollyZoomParam]
FOV=3.0

[/Script/Engine.GetMagic]
FindPatternEx=AspectRatio_MaintainsYFOV
FindPatternEx=AspectRatio_MaintainsYFOV

[GameSettings]
Hit=99HitDamage=99

AimAssist=99.0f
Damage=99
FindPatternEx=AspectRatio_MaintainsYFO
HitTargetPawn=false
CharacterDamage=99

[/Script/ShadowTrackerExtra.STExtra.GameInstance]
AIM.predict=MAX
r.bulletmove=1.0
recoilvision=1.0

[/Script/Engine.GameSetting]
BulletDamage=Max
BulletDamageReduce=Max
AimAssist=88.0

/Script/ShadowTrackerExtra.STExtraGameInstance]
M416HitPartJudgement=999.9f
AKMHitPartJudgement=999.9f
TommyGunHitPartJudgement=999.9f
UMP45HitPartJudgement=999.9f
MP5KHitPartJudgement=999.9f
UZIHitPartJudgement999.9f
VectorHitPartJudgement=999.9f
QBZHitPartJudgement=999.9f
M762HitPartJudgement=999.9f
M16A4HitPartJudgement=999.9f
K98kHitPartJudgement=999.9f
Kar98KHitPartJudgement=999.9f
M24HitPartJudgement=999.9f
Mini14HitPartJudgement=999.9f
SKSHitPartJudgement=999.9f
ClientHitPartJudgment=999.9F
UseShootVerifyEx0.01
ClientAimAssistJudgment=100
ClientAimHitPart=Head
ClientBulletHitPartJudgment=HEAD
ClientHeadshotPercentage=100
ClientHeadshotJudgement=100
ClientBulletDamageJudgement=100
ClientFPSJudgement=60
HitShelterDamage=9000.0000f
HitBoxLeanTransR=True
ScopeAimShootSpreadAddDirValSpeed=1000.0000f
DamageScale=99.0f
TotalDamage=True
CharacterAnimEventDelegate=True
OnPushDamageDynamicDelegate=True
OnTakeDamageDynamicDelegate=True
HitDamageBody=160;140;230
ClientHitPartMagic=999.99f
ClientHitPartMagicBody=999.99f
ClientHitPartBodyBoundBoxExtent=999.99f
ClientHitPartBodyBoundJudgmentExtent=999.99f
ClientHitPartBoundJudgmentExtent=999.99f
ClientHitPartHeadBoundBoxExtent=999.99f
ClientHitPartLimbsBoundBoxExtent=999.99f
ClientHitPartFootBoundBoxExtent=999.99f
ClientHitPartHandBoundBoxExtent=999.99f

ClientHitPartJudgmentBoundBoxExtent=999.99f
ClientHitPartSim=999.99f
ClientHitPartSpeedRange=999.99f
ClientHitPartVelocityRange=999.99f
ClientHitPartAdsorb=999.99fClientHitPartCoff=999.99f
ClientHitPartCoffJudgment=999.99f
HitPartJudgmentCoffHead=999.99f
HitPartJudgmentCoffBody=999.99f
HitPartJudgmentCoffLimbs=999.99f
HitPartJudgmentCoffHand=999.99f
HitPartJudgmentCoffFoot=999.99f
PartAreaBody=999.99f
ClientHitPartAreaHead=999.99f
ClientHitPartAreaLimbs=999.99f
ClientHitPartAreaHand=999.99f
ClientHitPartAreaFoot=999.99fHitBase=999.99f
BaseHit=999.99fClientHitPartBox=999.99f
ClientHitPartAreaBox=999.99f
ClientHitActorMesh=True
ClientHitPartMuzzle=999.99f
ClientHitPartCharactetImpact=999.9
CharacterBoxSize=99000.0f
ClientHitPartBoxCharacter=9999.9
ClientHitPartBoxJudgment=9999.9


[/Script/Engine.RendererOverrideSettings]
r.VSync=1
ReloadTime.heightScale=0

[/Script/Engine.LocalPlayer]
SkeletalMeshLODBias=0
ParticleLODBias=0
r.enemy.highlight=50

[SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=1
ReloadTime=AspectRatio_MaintainsYFOV
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=2.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5

[ShootWeaponEntity]
GetBurstShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFOV