[ArtQuality]
+CVars=WaterReflectionSetting=
+CVars=chara.CanEnableRagdoll=100
+CVars=FX.MaxCPUParticlesPerEmitter=0
+CVars=grass.heightScale=0
+CVars=DefaultMovingSpeedZ=99
+CVars=r.sks=0.4
+CVars=tree.heightScale=0
+CVars=r.UseTss=0
+CVars=r.RecoilX=0
+CVars=r.RecoilY=0
+CVata=grass.DiscardDataOnLoad=0
+CVars=3F20573418013A292C29180B0D101A151C0A291C0B3C14100D0D1C0B4448
+CVars=0B57292C3B3E2F1C0B0A101617444C
+CVars=0B5734161B10151C2A101409151C2A11181D1C0B4449
+CVars=0B57292C3B3E3418012A0C0909160B0D280C1815100D00351C0F1C15444A
+CVars=0B57292C3B3E3D1C0F101A1C3F292A35160E444049
+CVars=0B57292C3B3E3D1C0F101A1C3F292A34101D444049
+CVars=0B57292C3B3E3D1C0F101A1C3F292A31101E11444049
+CVars=0B57292C3B3E3D1C0F101A1C3F292A313D2B444049
+CVars=0B57292C3B3E3D1C0F101A1C3F292A2C150D0B181531101E11444049

[/Script/ShadowTrackerExtra.STExtraDamageType]
DamageImpulse=10000

[/Script/ShadowTrackerExtra.WeaponShootEntity]
BaseImpactDamage=100000
MaxValidHitTime=0,5
DamageImpulse=60000000
WeaponBodyLenght=99999999999999.99999
WeaponAimFOV=99999999999999.99999
lsHeadshot=99999999
MagicBullet=99999999999999.99999
lsDamage=99999999999999.99999
AimLock=99999999999999.99999
Headshot=99999999999999.99999
WeaponHitPartJudgment=99999999999999.99999
HitPartJudgment=99999999999999.99999
HitPartCoff=99999999999999.99999
ClientHitPartJudgment=99999999999999.99999
ClientHeadshotJudgment=99999999999999.99999
ClientHeadshot=99999999999999.99999
ClientAim=99999999999999.99999

[/Script/ShadowTrackerExtra.WeaponHitPartCoff]
Head=4.5
Head=999999999f
Body=4.5
Body=999999999f
Limbs=4.5
Limbs=999999999f
Hand=4.5
Hand=999999999f
Foot=4.5
Foot=999999999f

[/Script/ShadowTrackerExtra.ShootWeaponBase]
AccessoriesVRecoilFactor=0.1f
AccessoriesHRecoilFactor=0.1f
AccessoriesRecoveryFactor=0.1f
BulletFireSpeed=999999999999999999999999.f

[/Script/ShadowTrackerExtra.PartHitComponent]
UpdateHitBoxDeltaTime=9999999f
bActivePartHit=True
bOptimizeBulletCache=true
bBoxCollionOptimize=true
ClientHitPartJudgment=9999f
DSHitPartJudgment=9999f
Server_HitBox_Stand_HalfHeight=9999999f
Server_HitBox_Stand_Radius=9999999f
Server_HitBox_Prone_HalfHeight=9999f
Server_HitBox_Prone_Radius=9999999f
PawnCollisionCountdown=9999999f
BoxCollisionCountdown=9999999f
IsRefreshPawnCollision=true
GetCurHitPartJugementType=9999f

[/Script.Engine.WeaponHitPartCoff]
Head=Max
Body=Max
Limbs=Max
Hand=Max

[/Script/Engine.HitPerformData]
IsHeadShot=99999999999999999.9999
Headshot=99999999999999999.9999
MagicBullet=99999999999999999.9999
lsDamage=99999999999999999.9999
DamageImpulse=99999999999999999.9999
DamageImpact=99999999999999999.9999
FPS120=true
FrameRate=true

[/Script/FrameRate/Engine]
bSmoothFrameRate=True
bUseFixedFrameRate=True
FixedFrameRate=120
SmoothedFrameRateRange=120
MinDesiredFrameRate=120
FrameRateLimit=120
FrameRateLimit=120.0
GetFrameRateLimit=120.0
SetFrameRateLimit=120.0

[/Script/Engine.GameUserSettings]
FrameRateLimit=120.0
GetFrameRateLimit=120.0
SetFrameRateLimit=120.0


[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
Headshot="99999.99999%"
Aimbot="99999.99999%"
Aimassist="99999.99999%"
Aimlock="99999.99999%"
360°Aimbot="99999.99999%"
Aimbot360="99999.99999%"
AimbotMoveX="99999.99999%"
AimbotMoveY="99999.99999%"
HeadShotMoveX="99999.99999%"
HeadShotMoveY="99999.99999%"
HeadAimHit="99999.99999%"
HeadCount="99999.99999%"
HeadAimMagnetic="99999.99999%"
HeadRecoilMoveX="99999.99999%"
HeadRecoilMoveY="99999.99999%"
SpraySpeed="99999.99999%"
FireMode="99999.99999%"
FireSpray="99999.99999%"
ReloadTime="99999.99999%"
AutoAimSpeed="99999.99999%"
AssistDamage="99999.99999%"
Assist="99999.99999%"
Hit="99999.99999%"
HitPart="99999.99999%"
WeaponAimFov="99999.99999%"
HitHeadShotFov="99999.99999%"
AimFov="99999.99999%"
AimTargetFov="99999.99999%"
MagicBulletFov="99999.99999%"
AutoAimSpeedFov="99999.99999%"
RecoilFov="99999.99999%"
BulletCost="99999.99999%"
HitPartJudgment="99999.99999%"
HitPartHeadTarget="99999.99999%"
HeadTarget="99999.99999%"
RecoilMoveX="99999.99999%"
RecoilMoveY="99999.99999%"
RecoilFactor="99999.99999%"
M416Recoil="99999.99999%"
M762Recoil="99999.99999%"
UMP45Recoil="99999.99999%"
SCARRecoil="99999.99999%"
AKMRecoil="99999.99999%"
HealingTime="99999.99999%"
Speed="99999.99999%"
SpeedCharacter="99999.99999%"
PeakSpeed="99999.99999%"
Peak="99999.99999%"
Walk="99999.99999%"
WalkSpeed="99999.99999%"
MsControl="99999.99999%"
HighDamage="99999.99999%"
HitPartjudgment="99999.99999%"
Damage="99999.99999%"
DamageUp="99999.99999%"
MagicBullet="99999.99999%"
MagicBullet2="99999.99999%"
MagicBulletHead="99999.99999%"
MagicBulletSpace="99999.99999%"
HeadShotPercentage="99999.99999%"
Aimassist="99999.99999%"
AimAssist="99999.99999%"
BodyDamage="99999.99999%"
DamageBody="99999.99999%"
HitPartBox="99999.99999%"
HitPartBoxJudgment="99999.99999%"
ExtraDamage="99999.99999%"
ExtraDamage500="99999.99999%"
AimQuality="99999.99999%"
MagicAim="99999.99999%"
BulletTrack="99999.99999%"
BulletSpeed="99999.99999%"
HealDamage="99999.99999%"
BodyColorHit="99999.99999%"
HitBodyColor="99999.99999%"
RedDotRecoilMoveX="99999.99999%"
RedDotRecoilMoveY="99999.99999%"
M416RecoilMoveX="99999.99999%"
M416RecoilMoveY="99999.99999%"
M762RecoilMoveX="99999.99999%"
M762RecoilMoveY="99999.99999%"
UMPRecoilMoveX="99999.99999%"
UMPRecoilMoveY="99999.99999%"
SCARRecoilMoveX="99999.99999%"
SCARRecoilMoveY="99999.99999%"
AKMRecoilMoveX="99999.99999%"
AKMRecoilMoveY="99999.99999%"
GROZARecoilMoveX="99999.99999%"
GROZARecoilMoveY="99999.99999%"

