[Script/ShadowTrackerExtra/STExtraUserKill]
[Basic]
AimAssist=999.9
Aim Assist=999.9
r.AimAssist=999.9
r.hit=999.9



[/Script/ShadowTrackerExtra.SaveGames]
AimAssist="MAX
BoolProperty=true
FPSLevel=120
SingleShotWeaponShootMode=999.9
WeaponProperty=3.0
cameraManager=3
Mesh=true
Log=true



[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment=999.9
UseShootVerifyEx=999.9
STExtraDamageType=High
DamageImpulse=999.9
DestructibleImpulse=999.9
STExtraDamageType=ByteProperty_MAX
DamageImpulse=FloatProperty_999.9
DestructibleImpulse=FloatProperty_600

@BAGLE_MOD

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
HitBoxJudgment=Max
UseShootVerifyEx=Max
UseAimAssist=Max
ClientHitPartJudgment=Max
DSHitPartJudgment=Max
GetRole=Max
IsRescueingOther=Max
ReplciateRestoringDuraion=Max
DamageScale=Max
NearDeathBreath=Max
BigDamageTextScale=999.9
BigDamage=999.9
ModGameViet=999.9
ClientAimAssistJudgment="999.9%"
ClientAimPart="HEAD"
ClientBulletHitPartJudgment="HEAD"
ClientHeadshotPercentage="999.9%"
ClientHeadshotJudgement="999.9%"
ClientBulletDamageJudgement="999.9%"
ClientFPSJudgement="MAX"
UseShootVerifyEx="MAX"
HeadShotTextScale=999.9
HeadShotTextColor=9.9
ClientHandleFloatingTextArray=6.0
IsHeadShot=999.9f
bIsHeadshot=999.9f
Target=999.9
IsHeadShot=999.9
DamageEvent=999.9
EnableStatesInterruptRPC=True
NetCullingDistanceOnVeryLowDevice=1000.0f
HitPartJudgment=5.0
SatishMoheYT=50
UseShootVerifyEx=999.9
CalcHitBodyType=false
AimShootSpreadDir=Max
UseAimAssist=999.9
UseEnityFloat=999.9
SwichesInMaps=60
PartHitComponent=false
ScopeAimShootSpreadAddDirValSpeed=Max
HitShelterDamage=AspectRatio_MaintainsYFOV
Target=999.9
ScopeFov=999.9
FirstDamageTypeSpesificID=AspectRatio_MaintainsYFOV
FristDamage=Max
HitBoxLeanTransL=999.9f
HitBoxLeanTransR=999.9f
HighWalkSpeed=Max
WalkSpeedChangeRate=Max
WalkSpeedThreshold=Max
SwimSpeedDynamicScale=999.9x999.9f
Health=Max
HurtParticleOffset=999.9x999.9f
STDamageCameraShake=0
StandHalfHeight=AspectRatio_MaintainsYFOV
CrouchHalfHeight=AspectRatio_MaintainsYFOV
ProneHalfHeight=AspectRatio_MaintainsYFOV
IsPveShootVerify=AspectRatio_MaintainsYFOV
BulletTrackShowDelegate=Max
ModGmaeViet=Max
GetShootWeapon=AspectRatio_MaintainsYFOV
HitEnemyHeadAmount=Max
NearDeathIsHeadShot="999.9%"
BulletChange=false
HideCrossHairType=50
DamageScale=999.9%
bCausedByWorld=Max
mgv=0
WeaponShotAndHitPlayer=Max
TotalDamage=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=Max
DamageImpulse=Max
ViewportClient=Max
AspectRatioAxisConstraint=AspectRatio_MaintainsYFOV
SetConsoleTarget=AspectRatioAxisConstraint
KillZDamageType=false
ClientAimAssistJudgment=AspectRatio_MaintainsYF
ClientBulletHitPartJudgment=AspectRatio_MaintainsYF
ClientHeadshotJudgement=Max
ClientBulletDamageJudgement=Max

[/Script/ShadowTrackerExtra.STExtraSystemAim]
WeaponAimYawRate=Max
CrossHairInitialSize=Max
WeaponAimFOV=Max
AspectRatioAxisConstraint=Max

[/Script/ShadowTrackerExtra.STExtraWeapon]
CrossHairType=Max
BulletFireSpeed=Max
ReloadTime=Max

[/Script/ShadowTrackerExtra.SaveGames]
AimAssist=Max
FPSLevel=120

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=0f
AccessoriesRecoveryFactor=1.0f
AccessoriesHRecoilFactor=0f
AccessoriesVRecoilFactor=0f
AccessoriesDeviationFactor=28.0f
CharacterMovement=28.0f

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
UseShootVerifyEx=true
ClientHitPartMagic=999.9f
ClientHitPartMagicBody=9999f
ClientHitPartBodyBoundBoxExtent=9999f
ClientHitPartBodyBoundJudgmentExtent=9999f
ClientHitPartBoundJudgmentExtent=9999f
ClientHitPartHeadBoundBoxExtent=999.9f
ClientHitPartLimbsBoundBoxExtent=9999f
ClientHitPartFootBoundBoxExtent=9999f
ClientHitPartHandBoundBoxExtent=9999f
ClientHitPartJudgmentBoundBoxExtent=999.9f
ClientHitPartSim=9999f
ClientHitPartSpeedRange=999.9f
ClientHitPartVelocityRange=9999f
ClientHitPartAdsorb=9999f
ClientHitPartCoff=9999f
ClientSatishMoheYT=9999f
ClientHitPartCoffJudgment=9999f
JudgmentHitPartCoffHead=999.9f
JudgmentHitPartCoffBody=9999f
JudgmentHitPartCoffLimbs=9999f
JudgmentHitPartCoffHand=9999f
JudgmentHitPartCoffFoot=9999f
ClientHitPartAreaBody=9999f
ClientHitPartAreaHead=999.9f
ClientHitPartAreaLimbs=9999f
ClientHitPartAreaHand=9999f
ClientHitPartAreaFoot=9999f
HitBase=999.9f
BaseHit=999.9f
ClientHitPartBox=999.9f
ClientHitPartAreaBox=999.9f
ClientHitActorMesh=True
ClientHitPartMuzzle=999.9f
ClientHitPartCharactetImpact=999.9f
BoxSize=999.9
BoxCharacterSize=999.9
ClientHitPartBoxCharacter=999.9
ClientHitPartBoxJudgment=999.9
+AutoAimingConfig=FollowTimeMax=0.1
+AutoAimingConfig=MaxAngle=999.9
AccessoriesVRecoilFactor=0.0
AccessoriesHRecoilFactor=0.0
AccessoriesRecoveryFactor=0.1
DeviationBase=999.9F
DeviationBaseAim=999.9F
DeviationRecoilGain=0F
DeviationRecoilGainAim=0F
DeviationMaxMove=999.9F
DeviationMoveMultiplier=5.8F
DeviationStanceJump=5.8F
GameDeviationFactor=5.8F
HitPartCoffHead=999.9F
HitPartCoffBody=9999F
HitPartCoffLimbs=9999F
HitPartCoffHand=9999F
HitPartCoffFoot=9999F
BaseImpactDamage=999.9F
RangeModifier=999.9F
ReferenceDistance=999.9F
IgnoreRangeAttenuatDis=True
ReloadTime=0
ReloadTimeTactical=0
ReloadTimeMagOut=0
ReloadTimeMagIn=0
ReloadDurationStart=0
ReloadDurationLoop=0
MaxBulletNumInOneClip=0
InitBulletInClip=0

[Scrip/ShadowTrackerExtra.VehicleDamage]
VehicleHitCharacterDamageCurve=6.0F
LaunchVelocityFactorOnHitCharacter=6.0F
ImpactModifier=6.0F
ImpactAbsorption=6.0F
ImpactAbsorptionPassenger=6.0F
DamageCharacterCD=6.0F
DamageSelfCD=5.0F
HitDamageSelfMaxFactor=0
HitDamagePassengerMaxHP=+999.9
bApplyDamageToCharacter=0
HitStoneVelocityDamp=999.9F
SameCampDamangeAttenuationCoefficient=+999.9
SameCampDamangeLimit=9
bEnableModifyHitDamage=8.0F
HitSelfModifier=8.0F
HitSelfImpactReduce=8.0F
HitOthersModifier=8.0F
HelltOthersImpactRaise=8.0F
HitCharacterModifier=8.0F

[/Script/ShadowTrackerExtra.WeaponRecoilConfig]
r.VerticalRecoilMin=0
r.VerticalRecoilMax=0
r.VerticalRecoilRecoveryMin=0
r.VerticalRecoilVariation=0
r.VerticalRecoveryModifier=0
r.VerticalRecoveryClamp=0
r.VerticalRecoveryMax=0
r.LeftMax=0
r.RightMax=0
r.VehicleRecoilScalar=0

[/Script/ShadowTrackerExtra.TargetBodyData]
+DamagePosition=999.9
+TargetBodyType=999.9
+DamageScale=999.9

[/Script/ShadowTrackerExtra.AutoAimingConfig]
r.followTimeMax=999.9
r.MaxAngle=999.9
+followTimeMax=999.9
+MaxAngle=999.9

[/Script/ShadowTrackerExtra.AutoAimingRangeConfig]
r.followTimeMax=999.9F
r.MaxAngle=999.9F
+followTimeMax=999.9F
+MaxAngle=999.9F
+Speed=999.9F
+RangeRate=999.9F
+SpeedRate=999.9F
+RangeSateSight=999.9F
+SpeedRateSight=999.9F

[/Script/ShadowTrackerExtra.RecoilPatternData]
Magnitude=0
Angle=0

[/Script/ShadowTrackerExtra.DecoyWeaponData]
r.ReloadTime=0
r.DecoyDelay=0
r.MinClipFractionPerSequence=0

[/Script/ShadowTrackerExtra.WeaponData]
TargetingFOV=999.9
HoldBreathFOV=999.9
bApplyLocationOffset=5.0f
r.WeaponEquipDuration=0
PhysicalBodyHitImpactPower=9999
r.WeaponReadyDuration=0
bVisibleWhenUnarmed=0

[/Script/ShadowTrackerExtra.DamageReason]
DamageReason__None=9999F
DamageReason__HeadShot=999.9F
DamageReason__TorsoShot=9999F
DamageReason__PelvisShot=9999F

[/Script/ShadowTrackerExtra.RatingDamage]
RatingDamageScale=999.9
FiringAccuracyRadius=999.9
SectionRightValue=999.9

[/Script/ShadowTrackerExtra.AttackAIRatingDamage]
RatingDamageScale=999.9
FiringAccuracyRadius=999.9
SectionRightValue=999.9

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ShootCharacterVertify=999.9
CustomTimeDilation=0F
WorldParallelismID=0
Role=4
NetDormancy=5
AutoReceiveInput=7
NetCullDistanceSquared=9
NetConsiderFrequency=0
DamageBody=160;140;230
DamageInHeadshot=999.9
DamageFullBody=9999
DamageCharacter=999.9
Hitpartjugment=999.9
CharacterAnimEventDelegate=Max
OnPushDamageDynamicDelegate=Max
OnTakeDamageDynamicDelegate=Max
HitInfoDamage=9
HitJudgment=0
JudgmentPart=0
DamageMesh=999.9
AimEnable=999.9F
AimAssists=999.9F
AimDamage=-999.9F
DamageBody=9999F
DamageInHeadshot=999.9
DamageFullBody=9999
DamageCharacter=999.9
Hitpartjugment=999.9
HitInfoDamage=999.9
HitJudgment=0
JudgmentPart=0
DamageMesh=999.9
AimEnable=999.9F
AimAssists=-999.9F
AimDamage=999.9F
DOFMode=6
CollisionEnabled=6
MaxDepenetrationVelocity=5r
MassInKgOverride=5f
LinearDamping=6f
AngularDamping=5f
MaxAngularVelocity=7f

[Script/ShadowTrackerExtra.ShootWeaponEntity]
bShowBarrelBulletNumUI=0
ReloadAnimAdditive=0
ReloadAnimSlot=0
AnimationKick=0
LockAnimPitchDegreeCrouch=0
LockAnimPitchDegree=0
bLock90DirWhenPitchAbove=0
bEnableScopeIn=0
hootWeaponEntityReleaseFireType=0
bAutoExitScopeAfterFire=0
HUDAlphaDecreaseSpeedScale=0
ExtraHitPerformScale=0
RecoilKickADS=0
MaxBulletImpactFXSpawnNum=0

[/Script/ShadowTrackerExtra.STExtraShootWeaponBulletBase]
BulletSpeed=FireSpeed=7.0
RemoveBullet=0
AvatarDamagePosition=5
HitBodyType=6
HitHeadType=999.9
bEnableModifyHitDamage=6
VehicleHitCharacterDamageCurve=7
IsDamageFOV=999.9
HeadshotTypeFloat=999.9
RecoilFactor=0

[/Script/ShadowTrackerExtra.STExtraSystemAim]
+WeaponAimYawRate=5.0f
+CrossHairBurstIncreaseSpeed=5.0f
+BulletFireSpeed=999.9f
+CrossHairInitialSize=5.0f
+ReloadTime=0f
+ShootInterval=999.9f
+BulletRange=999.)f
+BurstShootBulletsNum=999.9
+WeaponAimFOV=999.9f
+AspectRatioAxisConstraint=5.0f
+SkeletalMeshLODBias=5.0f
+ParticleLODBias=5.0f

[Script/ShadowTrackerExtra.STExtraGameInstance]
OnUserQualitySettingChanged=0
OnUserMsaaSettingChanged=0
OnWaterReflectionSettingChanged=0
OnCampRoomChanged=0
+RenderQualitySettings=renderQualitySettingsLastSet=0
+RenderQualitySettings=renderQualitySettingsApplying=0
+RenderQualitySettings=renderQualitySettingsInit=0
GetDeviceMaxSupportSoundEffect=0
GetDeviceMaxSupportLevel=1
GetDeviceMaxFPSByDeviceLevel=90

[/Script/ShadowTrackerExtra.AirSpeedWidget]
SpeedMeterParamInterpSpeed=999x9
[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=0f
AccessoriesRecoveryFactor=3.0f
AccessoriesHRecoilFactor=0f
AccessoriesVRecoilFactor=0f
AccessoriesDeviationFactor=3.0f

[/Script/ShadowTrackerExtra.STExtraShootWeapon]
ShootMode=10.0F
CurShootWeaponState=10.0F
md_MaxBulletArraySize=10.0F
AttachedAttachmentID=10.0F
MultiBulletComponent=10.0F

[/Script/ShadowTrackerExtra.WeaponHitPartCoff]
+Head=999.9
+Body=9999
+Limbs=9999
+Hand=9999
+Foot=9999
+Head=999.9
+Body=9999
+Limbs=9999
+Hand=9999
+Foot=9999

[Scrip/ShadowTrackerExtra.STExtraBaseCharacter]
RadialDamageScale=Max
OnPushDamageDynamicDelegate=Max
OnTakeDamageDynamicDelegate=Max
EnemyLock=AspectRatioMaintainsYFOV
LockTarget=AspectRatio_MaintainsYFOV
LockHead=AspectRatio_MaintainsYFOV
ShootCharacterVertify=AspectRatio_MaintainsYFOV
DamageMagnifierIdx=AspectRatio_MaintainsYFOV
DamageCharacter=999.9
+DSHitPartJudgment=MAX
+NetDelayMinAniCompensate = 999.9
+CrowdAgentConsidered = False
+AutoScopeDelayTimeWhenPeek = 999.9
+UseShootVerifyEx=False
+bDebugNewWeaponSystem=True
+bIsDelayingMove=False
+bEnableDebugServiceInfo=False
+bIsShowingInjuryEffect=False+DefaultParticleAttachLocationType = 999.9
+EnableReverseVerityBlock=True
+RemainUseEnhancerSpotTimes = 999.9
+RemainUseSupplySpotTimes = 999.9
+IsPveShootVerify=False
+IsOpenCommonShootVerify=False
+bEnableAnimFrameCounter=False
+bUpdateCameraWhenShootInMovePlat=True
+EnablePrachuteLandedFallingDamageMax=False
+UpdateHitBoxDeltaTime=999.9
+bActivePartHit=MAX
+bOptimizeBulletCache=True
FindPatternEx=AspectRatio_MaintainsYFOV
MagicBulletList.size=AspectRatio_MaintainsYFOV
tmpMagic=AspectRatio_MaintainsYFOV
VisibleCharacter=999.9
AimPosition.z=999.9f
CalcHitBodyType=$Value
CharacterDamage=AspectRatio_MaintainsYFOV
AimShootSpreadDir=Max
Target=Lock

[/Script/ShadowTrackerExtra.STExtraVehicleWeaponsOnSeat]
VehicleShootWeapon=999.9
bEnableModifyHitDamage=999.9

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
RecoilKickADS=0
AnimationKick=0
HitPartJudgment=999.9
HRecoilFactor=0
VRecoilFactor=0
WeaponAimYawRate=999.9
CrossHairBurstIncreaseSpeed=999.9
BulletFireSpeed=999.9
CrossHairInitialSize=999.9
ReloadTime=999.9
ShootInterval=3.0
BulletRange=999.9
BurstShootBulletsNum=999.9
WeaponAimFOV=999.9

[Basic]
AimAssist=999.9
Aim Assist=999.9
r.AimAssist=999.9
r.hit=999.9

[/Script/ShadowTrackerExtra.TargetBodyData]
+DamagePosition=9999
+TargetBodyType=9999
+DamageScale=9999

[/Script/ShadowTrackerExtra.WeaponHitPartCoff]
r.Head=999.9
r.Body=9999
r.Limbs=9999
r.Hand=9999
r.Foot=9999
+Head=999.9
+Body=9999
+Limbs=9999
+Hand=9999
+Foot=9999

[/Script/ShadowTrackerExtra.AutoAimingConfig]
r.followTimeMax=999.9
r.MaxAngle=999.9
+followTimeMax=999.9
+MaxAngle=999.

[/Script/ShadowTrackerExtra.AutoAimingRangeConfig]
r.followTimeMax=999.9
r.MaxAngle=999.9
+followTimeMax=999.9
+MaxAngle=999.9
+Speed=999.9
+RangeRate=999.9
+SpeedRate=999.9
+RangeSateSight=999.9
+SpeedRateSight=999.9

                                 [/Script/ShadowTrackerExtra.Client.BuildConfig]
branch_name=trunk

[Scrip/ShadowTrackferExtra.SkirtAnimInstanceBase]
CurrentPoseType=9

[/Script/ShadowTrackerExtra.STExtraShootWeaponBulletBase]
BulletSpeed=FireSpeed=999.9
RemoveBullet=0
AvatarDamagePosition=5
HitBodyType=9999
HitHeadType=999.9
bEnableModifyHitDamage=6
VehicleHitCharacterDamageCurve=7
IsDamageFOV=FOV
HeadshotTypeFloat=999.9
RecoilFactor=0

[/Script/ShadowTrackerExtra.STExtraSystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=AspectRatio_MaintainsYFOV
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=AspectRatio_MaintainsYFOV
ReloadTime=Max
ShootInterval=AspectRatio_MaintainsYFOV
BulletRange=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=3.0
WeaponAimFOV=AspectRatio_MaintainsYFOV
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5

<[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
r.PlayerHealth=nill
r.PlayerHealthMax=nill
ls.EnableDamage=True
+GetTargetPlayer=MAX
+ClientHitBoxPartJudgment=999.9
UseShootVerifyEx=999.9f
UseAimAssist=999.9
UseRecoilFaktor=0
UseEnityFloat=0
UseCameraEx=0
SwichesInMaps=999.9
UnityWeaponUnit=999.9
InstanHitWeapon=999.9

[/Script/ShadowTrackerExtra.DamageType]
bCausedByWorld=999.9
bScaleMomentumByMass=999.9
bRadialDamageVelChange=999.9
r.DamageImpulse=999.9

[/Script/ShadowTrackerExtra.TargetBodyData]
+DamagePosition=9999
+TargetBodyType=9999
+DamageScale=9999

[/Script/ShadowTrackerExtra.WeaponHitPartCoff]
r.Head=999.9
r.Body=9999
r.Limbs=9999
r.Hand=9999
r.Foot=9999
+Head=999.9
+Body=9999
+Limbs=9999
+Hand=9999
+Foot=9999

[/Script/ShadowTrackerExtra.AutoAimingConfig]
r.followTimeMax=999.9
r.MaxAngle=999.9
+followTimeMax=999.9
+MaxAngle=999.9

[/Script/ShadowTrackerExtra.AutoAimingRangeConfig]
r.followTimeMax=999.9
r.MaxAngle=999.9
+followTimeMax=999.9
+MaxAngle=999.9
+Speed=999.9
+RangeRate=999.9
+SpeedRate=999.9
+RangeSateSight=999.9
+SpeedRateSight=999.9

                                 [/Script/ShadowTrackerExtra.Client.BuildConfig]
branch_name=trunk

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
+DSHitPartJudgment=MAX
+NetDelayMinAniCompensate = 0.001000
+CrowdAgentConsidered = False
+AutoScopeDelayTimeWhenPeek = 0
+UseShootVerifyEx=False
+bDebugNewWeaponSystem=True
+bIsDelayingMove=False
+bEnableDebugServiceInfo=False
+bIsShowingInjuryEffect=False+DefaultParticleAttachLocationType = 0
+EnableReverseVerityBlock=True
+RemainUseEnhancerSpotTimes = 1
+RemainUseSupplySpotTimes = 1
+IsPveShootVerify=False
+IsOpenCommonShootVerify=False
+bEnableAnimFrameCounter=False
+bUpdateCameraWhenShootInMovePlat=True
+EnablePrachuteLandedFallingDamageMax=False
+UpdateHitBoxDeltaTime=0
+bActivePartHit=MAX
+bOptimizeBulletCache=True

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment=999.9
UseShootVerifyEx=999.9
FindPatternEx=AspectRatio_MaintainsYFOV
MagicBulletList.size=AspectRatio_MaintainsYFOV
tmpMagic=AspectRatio_MaintainsYFOV
VisibleCharacter=999.9
AimPosition.z=999.9f
CalcHitBodyType=false
CharacterDamage=AspectRatio_MaintainsYFOV
AimShootSpreadDir=Max
UseAimAssist=999.9
UseEnityFloat=999.9
SwichesInMaps=999.9
PartHitComponent=999.9
ScopeAimShootSpreadAddDirValSpeed=AspectRatio_MaintainsYFOV
HitShelterDamage=AspectRatio_MaintainsYFOV
Target=999.9
ScopeFov=999.9
threadcreated=AspectRatio_MaintainsYFOV
EnebleSpeedZCharacter=999.9
EnebleSpeedPlayerMax2=999.9
EnebleProneSpeed=999.9
DamageCharacter=999.9
DefaultDefaultHitPartJudgment=999.9
DefaultDSHitPartJudgment=999.9
DefaultClientHitPartJudgment=999.9
ModGameViet=999.9
ClientAimAssistJudgment=$Value
ClientAimPart=999.9
ColorCharacter=999.9

[/Script/ShadowTrackerExtra.STExtraWeaponsSettings]
DamageWeapons=999.9
EnebleDamage=999.9
BulletSpeed=999.9
DamageCharacter=999.9

[/Script/ShadowTrackerExtra.STExtraAttackFlowSettings]
BulletDamage=AspectRatio_MaintainsYFOV
BulletDamageReduce=AspectRatio_MaintainsYFOV
Recoil=0
ReloadTime=0
DefaultReloadTime=0
DefaultRecoil=0

[/Script/ShadowTrackerExtra.STExtraCameraData]
CameraFOV=999.9

[/Script/ShadowTrackerExtra.STExtraDollyZoomParam]
FOV=999.9

[/Script/ShadowTrackerExtra.STExtraSistemDamage]
Damage=AspectRatio_MaintainsYFOV

lue=999.9)
+++MobileMSAAOpenConfig=(RenderKey="t.MaxFPS", RenderValue=999.9)
+++MobileMSAACloseConfig=(RenderKey="r.ACESStyle", RenderValue=999.9)
+++MobileMSAACloseConfig=(RenderKey="t.MaxFPS", RenderValue=999.9)

[Script/ShadowTrackerExtra.STExtraPlayerController]
+++SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="PUBG_Savage_Main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="ICEFUNNYMOD ,Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Value="999.9")))

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=999.9f
CharacterMovement=999.9f

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment=999.9
UseShootVerifyEx=999.9
FindPatternEx=AspectRatio_MaintainsYFOV
MagicBulletList.size=AspectRatio_MaintainsYFOV
tmpMagic=AspectRatio_MaintainsYFOV
VisibleCharacter=999.9
AimPosition.z=999.9
CalcHitBodyType=$Value
CharacterDamage=AspectRatio_MaintainsYFOV
AimShootSpreadDir=Max
UseAimAssist=999.9
UseEnityFloat=999.9
SwichesInMaps=999.9
PartHitComponent=999.9
ScopeAimShootSpreadAddDirValSpeed=AspectRatio_MaintainsYFOV
HitShelterDamage=AspectRatio_MaintainsYFOV
Target=999.9
ScopeFov=999.9
threadcreated=AspectRatio_MaintainsYFOV
EnebleSpeedZCharacter=999.9
EnebleSpeedPlayerMax2=999.9
EnebleProneSpeed=999.9
DamageCharacter=999.9
DefaultDefaultHitPartJudgment=999.9
DefaultDSHitPartJudgment=999.9
DefaultClientHitPartJudgment=999.9
ClientAimAssistJudgment="$Value
ClientAimPart=999.9
ColorCharacter=999.9

[/Script/ShadowTrackerExtra.STExtraWeaponsSettings]
DamageWeapons=999.9
EnebleDamage=999.9
BulletSpeed=999.9
DamageCharacter=999.9

[/Script/ShadowTrackerExtra.STExtraAttackFlowSettings]
BulletDamage=AspectRatio_MaintainsYFOV
BulletDamageReduce=AspectRatio_MaintainsYFOV
Recoil=0
ReloadTime=0
DefaultReloadTime=0
DefaultRecoil=0

[/Script/ShadowTrackerExtra.STExtraCameraData]
CameraFOV=999.9

[/Script/ShadowTrackerExtra.STExtraDollyZoomParam]
FOV=999.9

[/Script/ShadowTrackerExtra.STExtraSistemDamage]
Damage=AspectRatio_MaintainsYFOV

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
Do_VerifyShoot=True
 _VerifyClientHitAndBullet=True

Script/ShadowTrackerExtra.STExtraShootweapon]
Do_VerifyShoot=True
OnBulletImpact=Max
OnLaunchBullet=Max
ShootDir=100
Bin=0

+++SwitchesInMaps=(MapName="shooting_range4
",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="PUBG_Savage_Main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="SatishMoheYT ,Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Value="999.9")))

[Script/ShadowTrackerExtra.STExtraSimpleCharacterPhysics]
HitPartJudgment=999.9f (Max)999.9f (Max)
AttackWalkSpeedRatio=999.9f (Max)999.9f
CircleDamageRate=999.9f (Max)999.9f
IsHeadShootDead=999.9 (true) 
EnableOverlapDamage=999.9 (True) 

[Script/ShadowTrackerExtra.PartHitComponent]
UpdateHitBoxDeltaTime=999.9f (Max)999.9f
bActivePartHit=True
bDebugCollisionLine=True
GetCurHitPartJugementType=Head

[Script/ShadowTrackerExtra.STCharacterMovementComponent]
UseVelocityDirMinSpeed=999.9f (Max)999.9f
JumpFloorZ=999.9

[Script/ShadowTrackerExtra.DamageType]
DestructibleDamageSpreadScale=999.9f
DestructibleImpulse=999.9f (Max)999.9f
DamageFalloff=999.9f (Max)999.9f
DamageImpulse=999.9f
bRadialDamageVelChange=True
bCausedByWorld=True
bScaleMomentumByMass=True

[Script/ShadowTrackerExtra.MovementComponent]
GetMaxSpeed=999.9

[Script/ShadowTrackerExtra.ClothPhysicsProperties_Legacy]
GravityScale=999.9f

[Script/ShadowTrackerExtra.CharacterMovementComponent]
bApplyGravityWhileJumping=True
GravityScale=999.9f
MaxStepHeight=999.9f (Max)999.9f (Max)
MaxWalkSpeed=999.9f (Max)999.9f (Max)
MaxFlySpeed=999.9f (Max)999.9f
MaxCustomMovementSpeed=999.9f (Max)999.9f
MovementMode=SuperMax
DefaultLandMovementMode=999.9f
DefaultWaterMovementMode=999.9f
bJustTeleported=True
bCheatFlying=True
bFastAttachedMove=True
bPerformingJumpOff=True
GetMaxJumpHeightWithJumpTime=999.9f
GetMaxJumpHeight=999.9f (Max)

[Script/ShadowTrackerExtra.STExtraSimpleCharacter]
DelayHideDuration=999.9f
AnimDeathLifeSpanByHeadShoot=999.9f
AnimBornLifeSpan=999.9f
AnimDeathLifeSpan=999.9f
OverlapVehicleDamageRate=999.9f
OverlapAgainstVehicleDamageRate=999.9f
MovementTickInterval=999.9f
DsActorTickInterval=999.9f
GetHitBoxRadius=999.9f
GetHitBodyType=999.9
GetCurHitPartJugementType=Max
BroadcastClientsSimulateVehicleDamage=999.9f
BroadcastClientsSimulateRadialDamage=999.9f
BroadcastClientsSimulatePoisonDamage=999.9f
BroadcastClientsSimulatePointDamage=999.9f
BroadcastClientsSimulateMeleeDamage=999.9f
BroadcastClientsSimulateLastPointDamage=999.9f
BroadcastClientsSimulateFallingDamage=999.9f
BroadcastClientsSimulateDrowningDamage=999.9f
BroadcastClientsSimulateBurningDamage=999.9f
BroadcastClientsSimulateAirAttackDamage=999.9f
BroadcastClientsGMTestDamage=999.9f
BroadcastClientsDebugSpeed=25.55Rate
BroadcastClientsDebugOutputDamage=25.55Rate
AddWeaponDamageAddition=999.9f

[Script/ShadowTrackerExtra.STExtraSimpleCharacterPhysics]
VelocityDampingOnGround=999.9f
VelocityDampingInMidAir=999.9f
StepHeight=999.9ff
VehicleHitFeedBack=999.9
VehicleImpluseScale=999.9

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
EnableStatesInterruptRPC=True
NetCullingDistanceOnVeryLowDevice=999.9f (Max)999.9f
ClientHitPartJudgment=999.9f
HitPartJudgment=999.9
UseShootVerifyEx=999.9
CalcHitBodyType=false
AimShootSpreadDir=999.9 (Max) 
UseAimAssist=999.9
UseEnityFloat=999.9
SwichesInMaps=999.9
PartHitComponent=999.9
ScopeAimShootSpreadAddDirValSpeed=Max
HitShelterDamage=max
Target=999.9
ScopeFov=999.9
FirstDamageTypeSpesificID=no
FristDamage=Max
HitBoxLeanTransL=false
HitBoxLeanTransR=false
HighWalkSpeed=Max
WalkSpeedChangeRate=Max
WalkSpeedThreshold=Max
SwimSpeedDynamicScale=999.9×999.9f
Health=Max
HurtParticleOffset=999.9×999.9f
STDamageCameraShake=999.9f
StandHalfHeight=999.9f (Max)
CrouchHalfHeight=999.9f
ProneHalfHeight=999.9f
IsPveShootVerify=999.9
BulletTrackShowDelegate=Max
GetShootWeapon=999.9
HitEnemyHeadAmount=Max
NearDeathIsHeadShot="999.9%"
BulletChange=false
HideCrossHairType=50
DamageScale=999.9%
bCausedByWorld=Max
WeaponShotAndHitPlayer=Max
TotalDamage=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
ViewportClient=Max
AspectRatioAxisConstraint=0
SetConsoleTarget=AspectRatioAxisConstraint
KillZDamageType=Max
HitBoxDebugInfo=false
ReceiveHitBoxClick=⅓
ReceiveHitBoxRelease=Max
AddHitBox=999.9
DestructibleImpulse=max
DestructibleDamageSpreadScale=0.7
DamageFalloff=false
ClientStopCameraShake=Max
GetCurHitPartJugement=0.7
GetCurHitPartJugementType=999.9×999.9f
HitBoxs_Stand=999.9×999.9f
bActivePartHit=false
ClientAimAssistJudgment=max
ClientBulletHitPartJudgment=max
ClientHeadshotJudgement=999.9 (max) 
ClientBulletDamageJudgement=Max
OnRemoveSmoke=false
EnableNetCullingDistOnVeryLowDevice=False
EnableAsyncLoading=True
AutoSprintRequestCD=0.7
EnableNewStateMachine=2
BulletHitInfoUploadData=max
InitWeaponAttrBPTable=5
SkipOpenParachuteHeight=false
Server_HitBox_Stand_Radius=max
DSHitPartJudgment=999.9
SpeedHitPartJudgment=Max
ScopeAimShootSpreadDecRotValSpeed=3
PressedJump=false
CanPlayerStartBattle=Max
CanPlayerStartDuel=Max
OnPlayerKillsChangeDelegate=false
OnLocalCharacterHPChangeDelegate=Max
ShootWeaponShotNum=0
ShootWeaponShotAndHitPlayerNum=Max
HeadShotNum=999.9 (Max) 
DamageAmount=Max
KillMagicWalkAI=0
HeadShootCount=true
LimbsShootCount=true
BodyShootCount=false
FootShootCount=true
UniqueHitCount=true

[/Script/ShadowTrackerExtra.STExtraGameSetting]
AimAssist=999.9
SingleShotWeaponShootMode=999.9 (Max) 
ActorAnimationSwitch=false
CrossHair=999.9
LeftHandFire=999.9

[/Script/ShadowTrackerExtra.STExtraAttackFlow]
BulletDamage=999.9f (Max)
BulletSpeed=Max
BulletCost=max
WeaponAimFOV=999.9
Recoil=0
r.Recoil=0
RecoilMoveX=-0
RecoilMoveY=0
AutoAimSpeed=999.9 (Max) 
HitPart=max

[/Script/ShadowTrackerExtra.STExtraShootWeaponBulletBase]
BurstShootBulletsNum=max
BulletFireSpeed=999.9
MaxBulletNumInOneClip=0
MaxBulletNumInBarrel=false
VolleyShootBulletsNum=Max
shootType=float
WeaponHitPartCoff=Max
DamageRate=999.9
CrossHairType=999.9
WeaponAimFOV=999.9

[/Script/ShadowTrackerExtra.STExtraAimFlow]
ShotHitCount=$Value
ShotHeadHitCount=999.9 (Max) 
ShotPersonHitCount=999.9
ShotPersonKillCount=0

[/Script/ShadowTrackerExtra.STExtraShootWeaponComponent]
ShootWeaponEntity=AspectRatio_MaintainsY
GetDamageAfterModify=FOV
ShootWeapon=Max

[/Script/ShadowTrackerExtra.STExtraPlayerState]
GetHitBodyType=false
GetHeadLocation=999.9 (true) 

[/Script/ShadowTrackerExtra.STExtraWeapons]
BulletLineTrace=Max
ClientJump=0.5
Damage=3.0
DamageWeapons=5
AttachWeapon=false
DamageRecord=5
CrossHairType=999.9
BulletFireSpeed=999.9
ReloadTime=999.9
WeaponAimFOV=999.9

[/Script/ShadowTrackerExtra.STExtraShootWeapon]
MaxBulletNumInOneClip=Max
BulletNumInClip=Max
BulletNumInBarrel=Max
CurShootType=999.9
ShootWeaponAutoReloadDel=0
CurBulletChange=on
WeaponShootHitDelegate=Max
ShootTargetLoc=max
CurBurstShootIndex=Max
CurShootWeaponState=Max
SimulateBulletHitInfoData=max
ClientSetCurShootType=Max
CrossHairInitSize=max
GetBulletRangeEntity=Max
AccessoriesVRecoilFactor=0
FireOneShot=Max
NewInitWeapon=Max

[/Script/ShadowTrackerExtra.PlayerController]
CurrentNetSpeed=Max
ConfiguredInternetSpeed=Max
ConfiguredLanSpeed=Max
HitResultTraceDistance=max
PlayerCameraManager=0f
TargetViewRotation=max
UpdateLevelVisibility=Max
PlayHapticEffect=Blue
GetHitResultUnderFingerForObjects=Max
EnableCheats=false
ClientStopCameraShake=0
ClientPlayCameraShake=0
ClientCap=max
ShakeScale=0
ReceivePlayShake="0"

[/Script/ShadowTrackerExtra.WeaponReport]
FireCount=999.9×999.9f
HitCount=999.9×999.9f
UniqueHitCount=999.9×999.9f
KillCount=999.9×999.9f
HeadShootCount=999.9×999.9f

[/Script/ShadowTrackerExtra.WeaponAttrReloadTableStruct]
HitPartCoffHead=max
HitPartCoffBody=9999

[/Script/ShadowTrackerExtra.STExtraMaterialInterface]
BypassSystemMaterialQuality=false
UsedGrassInstnaceColor=0
MaxDisplacement=Max

[/Script/ShadowTrackerExtra.STExtraTexture]
UsedInHighQuality=false
CachedCombinedLODBias=0
CompressionSettings=false
UseCinematicMipLevels=max

[/Script/ShadowTrackerExtra.BodySetup]
SphereCollisionEnabledList=false
CapsuleCollisionEnabledList=false
BoxCollisionEnabledList=Max
ConvexCollisionEnabledList=max

[/Script/ShadowTrackerExtra.CollisionResponseContainer]
Pawn=false
Vehicle=0
PhysicsBody=false

[/Script/ShadowTrackerExtra.PlayerState.Info.Actor]
Ping=10ms

[/Script/ShadowTrackerExtra.Damage]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DestructibleImpulse=max
DestructibleDamageSpreadScale=0.7
DamageFalloff=false

[/Script/ShadowTrackerExtra.STExtraGameInstance]
+Class="RecoveryFactor_main",Switches=((Key="t.Class",Value="999.9")))
+Class="VRecoilFactor_main",Switches=((Key="t.Class",Value="999.9")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="999.9")))
+Class="DeviationFactor_main",Switches=((Key="t.Class",Value="999.9")))
+Class="WeaponAimYawRate_main",Switches=((Key="t.Class",Value="999.9")))
+Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="t.MaxFPS",Value="999.9")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="999.9")))
+Class="TraceDistance_main",Switches=((Key="t.Class",Value="999.9")))
+Class="ShotGunSpread_main",Switches=((Key="t.Class",Value="999.9")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="999.9")))
+Class="ReloadTime",Switches=((Key="t.Class",Value="999.9")))
+Class="SocialIsland_Main",Switches=((Key="t.Class",Value="999.9")))
+Class="ShootInterval_main",Switches=((Key="t.Class",Value="999.9")))
+RenderStyleParamsInMaps=(DynamicStyleName=ERenderDynamicStyle::Default, PostProcessParams=("ColorSaturation|(X=2.500000,Y=2.500000,Z=2.500000,W=2.500000)"), ACESParams=(TintColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),Bright=0.700000,Gray=1.00000,ShoulderStrength=2.550000,ToeStrength=0.140000,LinearStrength=0.700000,LinearAngle=0.0120000))
+MobileMSAAOpenConfig=(RenderKey="r.ACESStyle", RenderValue=999.9)
+MobileMSAAOpenConfig=(RenderKey="t.MaxFPS", RenderValue=999.9)
+MobileMSAACloseConfig=(RenderKey="r.ACESStyle", RenderValue=999.9)
+MobileMSAACloseConfig=(RenderKey="t.MaxFPS", RenderValue=999.9)

[Game.Server]
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
HitBoxJudgment=999.9
UseShootVerifyEx=999.9
ClientHitPartJudgment=6.0
DSHitPartJudgment=6.0
dgement=6.0
NetDelayMinAniCompensate=999.9f
MaxSwimSprintSpeed=999.9f
PoseState=999.9f
RadialDamageScale=999.9f
SignalHPBeforeEnterBreath=true
ProduceSoundInterval=6
ProduceSoundVelocitySquared=5
HearRadius=999.9
IsEnableDamage=999.9
GetTargetPlayer=999.9×999.9
ClientBulletLineTrace=999.9×999.9
HandleLocalPlayerDeadth=999.9×999.9
GetOwnerSTExtraPlayerCharacter=999.9
ReceiveInstigatedAnyDamage=999.9

[/Script/ShadowTrackerExtra.STExtraPlayerController]
FreeCameraStartMinPitchMin=0
FreeCameraStartMinPitchMax=5
OnFireTouchFingerIndex=1
IgnoreCameraMovingIndexArray=1
IgnoreCameraMovePendingArray=1
AddTouchMoveFingerArray=1

[/Script/ShadowTrackerExtra.STExtraCharacter]
HitBoxJudgment=999.9
UseShootVerifyEx=999.9
ClientHitPartJudgment=999.9
DSHitPartJudgment=999.9

[/Script/ShadowTrackerExtra.Pawn.Actor]
ClientHitPartJudgment=999.9

[/Script/ShadowTrackerExtra.BasicGameMode]
Radius0=999.9
Radius1=999.9
Radius2=999.9
Radius3=999.9

[/Script/ShadowTrackerExtra.Controller]
ReceiveInstigatedAnyDamage=999.9f
Possess=999.9f

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
HitBoxJudgment=Max
UseShootVerifyEx=Max
UseAimAssist=Max
ClientHitPartJudgment=Max
DSHitPartJudgment=Max
GetRole=Max
IsRescueingOther=Max
ReplciateRestoringDuraion=Max
DamageScale=Max
NearDeathBreath=Max
BigDamageTextScale=999.9
BigDamage=999.9
ClientAimAssistJudgment="999.9%"
ClientAimPart="HEAD"
ClientBulletHitPartJudgment="HEAD"
ClientHeadshotPercentage="999.9%"
ClientHeadshotJudgement="999.9%"
ClientBulletDamageJudgement="999.9%"
ClientFPSJudgement="MAX"
CopyrightBySatish=20
UseShootVerifyEx="false"
HeadShotTextScale=999.9
HeadShotTextColor=999.9
ClientHandleFloatingTextArray=999.9
IsHeadShot=999.9
bIsHeadshot=999.9f
Target=999.9
IsHeadShot=999.9
DamageEvent=999.9
EnableStatesInterruptRPC=True
NetCullingDistanceOnVeryLowDevice=999.9f (Max)999.9f
HitPartJudgment=999.9
SatishMoheYT=50
UseShootVerifyEx=false
CalcHitBodyType=$Value
AimShootSpreadDir=Max
UseAimAssist=999.9
UseEnityFloat=999.9
SwichesInMaps=999.9
PartHitComponent=false
ScopeAimShootSpreadAddDirValSpeed=Max
HitShelterDamage=AspectRatio_MaintainsYFOV
Target=false
ScopeFov=false
FirstDamageTypeSpesificID=AspectRatio_MaintainsYFOV
FristDamage=Max
HitBoxLeanTransL=false
HitBoxLeanTransR=false
HighWalkSpeed=Max
WalkSpeedChangeRate=Max
WalkSpeedThreshold=Max
SwimSpeedDynamicScale=999.9×999.9f
Health=Max
HurtParticleOffset=999.9×999.9f
STDamageCameraShake=0
StandHalfHeight=AspectRatio_MaintainsYFOV
CrouchHalfHeight=AspectRatio_MaintainsYFOV
ProneHalfHeight=AspectRatio_MaintainsYFOV
IsPveShootVerify=AspectRatio_MaintainsYFOV
BulletTrackShowDelegate=Max
GetShootWeapon=AspectRatio_MaintainsYFOV
HitEnemyHeadAmount=Max
NearDeathIsHeadShot="999.9%"
BulletChange=false
HideCrossHairType=999.9
DamageScale=999.9%
bCausedByWorld=Max
WeaponShotAndHitPlayer=Max
TotalDamage=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
ViewportClient=Max
AspectRatioAxisConstraint=AspectRatio_MaintainsYFOV
SetConsoleTarget=AspectRatioAxisConstraint
KillZDamageType=false
ClientAimAssistJudgment=AspectRatio_MaintainsYF
ClientBulletHitPartJudgment=AspectRatio_MaintainsYF
ClientHeadshotJudgement=float
ClientBulletDamageJudgement=Max

[/Script/ShadowTrackerExtra.STExtraSystemAim]
WeaponAimYawRate=true
CrossHairBurstIncreaseSpeed=999.9f (Max)999.9f
BulletFireSpeed=999.9f (Max)999.9f
CrossHairInitialSize=MAX
ReloadTime=Max
ShootInterval=AspectRatio_MaintainsYFOV
BulletRange=MAX
BurstShootBulletsNum=MAX
WeaponAimFOV=AspectRatio_MaintainsYFOV
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5

[/Script/ShadowTrackerExtra.STExtraShootWeaponBulletBase]
BurstShootBulletsNum=Max
MaxBulletNumInOneClip=0
MaxBulletNumInBarrel=false
VolleyShootBulletsNum=Max
ShootType=float
WeaponHitPartCoff=Max
DamageRate=999.9
CrossHairType=999.9
WeaponAimFOV=999.9
BulletSpeed=FireSpeed=999.9
RemoveBullet=0
AvatarDamagePosition=5
HitBodyType=9999
HitHeadType=999.9
bEnableModifyHitDamage=6
VehicleHitCharacterDamageCurve=7
IsDamageFOV=FOV
HeadshotTypeFloat=999.9
RecoilFactor=0

[/Script/ShadowTrackerExtra.STExtraAimFlow]
ShotHitCount=$Value
ShotHeadHitCount=Max
ShotPersonHitCount=999.9
ShotPersonKillCount=0

[/Script/ShadowTrackerExtra.STExtraSystemAim]
WeaponAimYawRate=Max
CrossHairInitialSize=Max
WeaponAimFOV=Max
AspectRatioAxisConstraint=Max

[/Script/ShadowTrackerExtra.STExtraWeapon]
CrossHairType=Max
BulletFireSpeed=Max
ReloadTime=Max

[/Script/ShadowTrackerExtra.SaveGames]
AimAssist=Max
FPSLevel=120

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=999.9f
AccessoriesRecoveryFactor=999.9f
AccessoriesHRecoilFactor=0f
AccessoriesVRecoilFactor=0f
AccessoriesDeviationFactor=999.9f
CharacterMovement=999.9f

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
r.PlayerHealth=nill
r.PlayerHealthMax=nill
ls.EnableDamage=True
+GetTargetPlayer=MAX
+ClientHitBoxPartJudgment=999.9

[Script/ShadowTrackerExtra.STExtraSimpleCharacter]
NewHitBodyPosMap=9999f
GetCurHitPartJugementType=-999.9×999.9
GetHitBoxRadius=999.9×999.9
DelayHideDuration=999.9×999.9
AnimDeathLifeSpan=999.9×999.9
DelayHideDurationByHeadShoot=999.9×9.999
AnimDeathLifeSpanByHeadShoot=999.9×999.9
DelayHideDurationByVehicleHit=999.9×999.9
AnimDeathLifeSpanByVehicleHit=999.9×999.9
GetHitBoxByState=function=8
GetHitBodyTypeByHitPos=function=9999f
GetHitBodyTypeByBoneName=function=9999f
GetHitBodyType=function=0

[Script/ShadowTrackerExtra.STExtraBaseCharacter]
NewHitBodyPosMap=9999f
GetCurHitPartJugementType=-999.9×999.9
GetHitBoxRadius=999.9×999.9
DelayHideDuration=999.9×999.9
AnimDeathLifeSpan=999.9×999.9
DelayHideDurationByHeadShoot=999.9×999.9
AnimDeathLifeSpanByHeadShoot=999.9×999.9
DelayHideDurationByVehicleHit=999.9×999.9
AnimDeathLifeSpanByVehicleHit=999.9×999.9
iRegionSimpleCharacter=0
ForceLifePeriodTime=0
bDamageTeamate=999.9f
bIsPreClientDamage=999.9F
HeadShootFX_Red=999.9
HeadShootFX_Green=999.9
GetBodyhurtDamage=9999

[Script/ShadowTrackerExtra.PartHitComponent]
UpdateHitBoxDeltaTime=999.9f (Max)999.9f
bActivePartHit=True
bDebugCollisionLine=True
GetCurHitPartJugementType=-999.9×999.9

[Script/ShadowTrackerExtra.USTExtraBuffAction]
fAIStopFireProblility=999.9f

[Script/ShadowTrackerExtra.UTSkillPicker]
Radius=999.9f
Angle=999.9f
CapsuleRadius=999.9f

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment=MAX
DSHitPartJudgment=999.9f
UseShootVerifyEx=999.) 

[/Script/ShadowTrackerExtra.DamageType]
bCausedByWorld=999.9
bScaleMomentumByMass=999.9
bRadialDamageVelChange=999.9
r.DamageImpulse=999.9

[/Script/ShadowTrackerExtra.TargetBodyData]
+DamagePosition=9999
+TargetBodyType=9999
+DamageScale=9999

[/Script/ShadowTrackerExtra.WeaponHitPartCoff]
r.Head=999.9
r.Body=9999
r.Limbs=9999
r.Hand=9999
r.Foot=9999
+Head=999.9
+Body=9999
+Limbs=9999
+Hand=9999
+Foot=9999f

[/Script/ShadowTrackerExtra.AutoAimingConfig]
r.followTimeMax=999.9
r.MaxAngle=999.9
+followTimeMax=999.9
+MaxAngle=999.9

[/Script/ShadowTrackerExtra.AutoAimingRangeConfig]
r.followTimeMax=999.9
r.MaxAngle=999.9
+followTimeMax=999.9
+MaxAngle=999.9
+Speed=999.9
+RangeRate=999.9
+SpeedRate=999.9
+RangeSateSight=999.9
+SpeedRateSight=999.9

[/Script/ShadowTrackerExtra.AntiCheatConfig]
nill
null
exit
exits

[/Script/ShadowTrackerExtra.SaveGame]
nill
null
exit
exits

                                 [/Script/ShadowTrackerExtra.Client.BuildConfig]
branch_name=trunk

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
!ClientHitPartJudgment=true
DSHitPartJudgment=true
+DSHitPartJudgment=MAX
+NetDelayMinAniCompensate = 999.9
+CrowdAgentConsidered = False
+AutoScopeDelayTimeWhenPeek = 0
+UseShootVerifyEx=False
+bDebugNewWeaponSystem=True
+bIsDelayingMove=False
+bEnableDebugServiceInfo=False
+bIsShowingInjuryEffect=False+DefaultParticleAttachLocationType = 0
+EnableReverseVerityBlock=True
+RemainUseEnhancerSpotTimes = 1
+RemainUseSupplySpotTimes = 1
+IsPveShootVerify=False
+IsOpenCommonShootVerify=False
+bEnableAnimFrameCounter=False
+bUpdateCameraWhenShootInMovePlat=True
+EnablePrachuteLandedFallingDamageMax=False
+UpdateHitBoxDeltaTime=0
+bActivePartHit=MAX
+bOptimizeBulletCache=True

[/Script/ShadowTrackerExtra.AlTargetInViewOffset]
bTargetInViewDueToOffset=999.9

[/Script/ShadowTrackerExtra.STExtraPlayerController]+AutoScopeAimTraceDistance = 999.9f
+CanMoveCDTime=999.9
+CanSprintCDTime=999.9
+SwitchPoseCDTime=999.9
+MovealbeSwitchPoseTime=999.9
+bIsAutoAimEnabled=True
+bIsMeleeAutoAimEnabled=True
+IsDeadForLogout=False
+bIsAutoAimOnlyInTouch=True
+bIsAutoAimOnlyOnFire=True
+bMoveInMiniMap=True
+bAutoSprint=True
+IsCurrentSpectatorFreeView=0
+isPressingBtn_AimAndFire=True
+DiedisableInput=False
+bShowWhoObservingMe=0
+IsCharacterInitFlushStreaming=True
+IsAutoGetCircleInfo=True
+bEnableOBBulletTrackEffect=True
+bEnableOBBulletTrackEffectSetting=True+bAddMovementTickInSpect=False
+IsCanViewEnemy=True
+AutoSelectViewTarget=True

[/Script/ShadowTrackerExtra.ServerHitEnemyReplicatedData]
r.PlayerHealth=0l
r.PlayerHealthMax=0
ls.EnableDamage=0
+GetTargetPlayer=0

[/Script/ShadowTrackerExtra.AIWorldVolume]
+bDebugOnClient=True

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
+bAddOwnerOffsetVelocity=True
+bAutoReload=True
+bAutoExitScopeAfterFire=True
+IsSupportAutoAim=True
+RecoilKickADS = 0
+AnimationKick = 0
+GameDeviationFactor = 999.9f
+GameDeviationAccuracy = 999.9f
+AccessoriesRecoveryFactor = 999.9f
+AccessoriesDeviationFactor = 999.9f
+AccessoriesHRecoilFactor = 0f
+AccessoriesVRecoilFactor = 0f
+ShotGunCenterPerc = Max
+ShotGunVerticalSpread = Max
+ShotGunHorizontalSpread = Max
+ExtraHitPerformScale = Max
+CrossHairInitSize = 0
+CrossHairBurstSpeed = 999.9
+CrossHairBurstIncreaseSpeed = 999.9
+BulletFireSpeed = 999.9
+WeaponAimInTime = 999.9f
+WeaponWarnUpTime = 999.9f
+PreFireTime = 999.9f
+PostFireTime = 999.9f
+PostReloadTime = 999.9f
+ReloadTime = 999.9f
+ForegripParam =
.ForegripParam = 999.9
.ForegripParam = 999.9
.ForegripParam = 999.9
.ForegripParam = 999.9
.ForegripParam = 999.9
.ForegripParam = 999.9
+MagParam =
.MagParam = 999.9
.MagParam = 999.9
.MagParam = 999.9
+ShootInterval = 999.9
+WeaponAimPitchRate = 999.9
+WeaponAimYawRate = 999.9
+GameMotionYawRate = 999.9
+GameMotionPitchRate = 999.9
+SensitiveFireYawRate = 999.9
+SensitiveFirePitchRate = 999.9

[/Script/Engine.AssetManagerSettings]
+bOnlyCookProductionAssets=False
+bShouldGuessTypeAndNameInEditor=False
+bShouldAcquireMissingChunksOnLoad=False

[/Script/ShadowTrackerExtra.DamageEvent]
+DamageTypeClass=999.9

[/Script/ShadowTrackerExtra.LocalShootHitData]
+ShootID=999.9
+BulletsBornPosition=999.9
+BulletFlyDistance=999.9
+BulletDown=999.9
+CurBullet=999.9
+ShootInterval=999.9
+BulletHitTime=999.9
+AimFov=999.9
+AutoAimRangeMax=999.9
+AutoAimRangeRateMax=999.9

[/Script/ShadowTrackerExtra.STExtraShootWeaponComponent]
+bDrawShootLine=True
+bDrawShootPointOnScreen=True

[/Script/ShadowTrackerExtra.STExtraPlayerCharacter]
+bDrawBoxEarBulletOverlapRay=True

[/Script/ShadowTrackerExtra.WeaponHitDisanceSectionArray]
+SectionArray=999.9
+CaculateType=999.9

[/Script/ShadowTrackerExtra.VehicleMovePoint]
+VehicleMoveDistance=999.9

[/Script/ShadowTrackerExtra.CustomParticleSystemComponent]
+bShowImpactInfo=True

[/Script/ShadowTrackerExtra.BodyPartCfg]
+DamageScale=999.9
+ImpactEffectOverride=999.9

[/Script/ShadowTrackerExtra.VehicleSpringArmComponent]
+bDrawDebugLineAndShap=True
+bDrawDebugSearchLine=True
+bDrawDebugSearchedPutDownPointsSphere=True

[/Script/ShadowTrackerExtra.VehicleDamageComponent]
+LaunchVelocityFactorOnHitCharacter = MAX
+SameCampDamangeAttenuationCoefficient = MAX
+SameCampDamangeLimit = MAX

[/Script/ShadowTrackerExtra.SaveGames]
nill
null
exit
exits

[/Script/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*]
16384=0

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment=MAX
ClientAimAssistJudgment=999.9 (MAX) 
ClientAimPart="HEAD
ClientHeadshotPercentage=999.9 (MAX) 
ClientHeadshotJudgement=999.9 (MAX) 
ClientFPSJudgement=MAX
UseShootVerifyEx=999.9 (max) 
BigDamageTextScale=MAX
BigDamage=MAX
HeadShotTextScale=999.9 (MAX) 
HeadShotTextColor=999.9 (MAX) 
ClientHandleFloatingTextArray=MAX
IsHeadShot=999.9 (MAX) 
bIsHeadshot=999.9 (MAX) 
Target=999.) 
IsHeadShot=999.9 (Max) 
DamageEvent=MAX

[/Script/ShadowTrackerExtra.STExtraGameInstance]
+++SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="TD_Logging_Camp_Main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++MobileMSAAOpenConfig=(RenderKey="r.ACESStyle", RenderValue=999.9)
+++MobileMSAAOpenConfig=(RenderKey="t.MaxFPS", RenderValue=999.9)
+++MobileMSAACloseConfig=(RenderKey="r.ACESStyle", RenderValue=999.9)
+++MobileMSAACloseConfig=(RenderKey="t.MaxFPS", RenderValue=999.9)

[Script/ShadowTrackerExtra.STExtraPlayerController]
+++SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="PUBG_Savage_Main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="TD_Logging_Camp_Main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Value="999.9")))

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
HitBoxJudgment=999.9
UseAimAssist=999.9
UseRecoilFaktor=0
UseAimAsssist.Fov=999.9f
NSCMR.NoShakeCamera=0f
NoShakeCamera=0
NoShakeCamera=0
UseEnityFloat=999.9
SwichesInMaps=999.9
UnityWeaponUnit=true
InstanHitWeapon=true
r.Recoil=0
r.Shake=0f
r.Lessrecoil=0
r.Lessrecoil=0f
r.Antiband=On
r.Camera=0f
r.Automatic=999.9f
AimAssist=Enable {"999.9F"}

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
RecoilKickADS=0
HRecoilFactor=0
VRecoilFactor=0
WeaponAimYawRate=999.9
CrossHairBurstIncreaseSpeed=999.9
BulletFireSpeed=999.9
CrossHairInitialSize=999.9
ReloadTime=999.9
ShootInterval=999.9
BulletRange=999.9
BurstShootBulletsNum=999.9
WeaponAimFOV=999.9

[Basic.Weapon]
AimAssist=999.9
r.AimAssist=999.9
r.hit=999.9

[/Script/ShadowTrackerExtra.SaveGames]
AimAssist=999.9f
BoolProperty=true
FPSLevel=120
SingleShotWeaponShootMode=999.9f
WeaponProperty=999.9f
cameraManager=999.9f
Mesh=true

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AccessoriesRecoveryFactor=999.9f
AccessoriesHRecoilFactor=0f
AccessoriesVRecoilFactor=0f
AccessoriesDeviationFactor=999.9f

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=999.9f
CharacterMovement=999.of

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment=999.9f (Max)
UseShootVerifyEx=false
FindPatternEx=AspectRatio_MaintainsYFOV
MagicBulletList.size=AspectRatio_MaintainsYFOV
tmpMagic=AspectRatio_MaintainsYFOV
VisibleCharacter=999.9
AimPosition.z=999.9f
CalcHitBodyType=false
CharacterDamage=AspectRatio_MaintainsYFOV
AimShootSpreadDir=Max
UseAimAssist=999.9
UseEnityFloat=999.9
SwichesInMaps=999.9
PartHitComponent=false
ScopeAimShootSpreadAddDirValSpeed=AspectRatio_MaintainsYFOV
HitShelterDamage=AspectRatio_MaintainsYFOV
Target=999.9
ScopeFov=999.9
threadcreated=AspectRatio_MaintainsYFOV
EnebleSpeedZCharacter=999.) 
EnebleSpeedPlayerMax2=999.9
EnebleProneSpeed=999.9
DamageCharacter=999.9
DefaultDefaultHitPartJudgment=999.9
DefaultDSHitPartJudgment=false
DefaultClientHitPartJudgment=999.9
ClientAimAssistJudgment=$Value
ClientAimPart=999.9
ColorCharacter=0

[/Script/ShadowTrackerExtra.STExtraWeaponsSettings]
DamageWeapons=999.9
EnebleDamage=999.9
BulletSpeed=999.9
DamageCharacter=999.9

[/Script/ShadowTrackerExtra.STExtraAttackFlowSettings]
BulletDamage=AspectRatio_MaintainsYFOV
BulletDamageReduce=AspectRatio_MaintainsYFOV
Recoil=999.9
ReloadTime=999.9
DefaultReloadTime=999.9
DefaultRecoil=0

[/Script/ShadowTrackerExtra.STExtraCameraData]
CameraFOV=999.9

[/Script/ShadowTrackerExtra.STExtraDollyZoomParam]
FOV=999.9

[/Script/ShadowTrackerExtra.STExtraSistemDamage]
Damage=AspectRatio_MaintainsYFOV

lue=999.9)
+++MobileMSAAOpenConfig=(RenderKey="t.MaxFPS", RenderValue=999.9)
+++MobileMSAACloseConfig=(RenderKey="r.ACESStyle", RenderValue=999.9)
+++MobileMSAACloseConfig=(RenderKey="t.MaxFPS", RenderValue=999.9)

[Script/ShadowTrackerExtra.STExtraPlayerController]
+++SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="PUBG_Savage_Main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="SatishMoheYT ,Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Value="999.9")))

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=999.9f
CharacterMovement=999.9f

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment="999.9%"
ClientHitPartJudgment="999.9%"
ClientAimAssistJudgment="999.9%"
ClientAimPart="HEAD"
ClientBulletHitPartJudgment="HEAD"
ClientHeadshotPercentage="999.9%"
ClientHeadshotJudgement="999.9%"
ClientBulletDamageJudgement="999.9%"
ClientFPSJudgement="MAX"
UseShootVerifyEx="false"

[/Script/ShadowTrackerExtra.STExtraGameInstance]
+++SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="TD_Logging_Camp_Main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++MobileMSAAOpenConfig=(RenderKey="r.ACESStyle", RenderValue=999.9)
+++MobileMSAAOpenConfig=(RenderKey="t.MaxFPS", RenderValue=999.9)
+++MobileMSAACloseConfig=(RenderKey="r.ACESStyle", RenderValue=999.9)
+++MobileMSAACloseConfig=(RenderKey="t.MaxFPS", RenderValue=999.9)

[Script/ShadowTrackerExtra.STExtraPlayerController]
+++SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="PUBG_Savage_Main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="TD_Logging_Camp_Main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Value="999.9")))

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick="999.9f"
CharacterMovement="999.9f"

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
r.PlayerHealth=nill
r.PlayerHealthMax=nill
ls.EnableDamage=True
+GetTargetPlayer=MAX
+ClientHitBoxPartJudgment=999.9
UseShootVerifyEx=999.9f
UseAimAssist=999.9
UseRecoilFaktor=0
UseEnityFloat=999.9
UseCameraEx=0
SwichesInMaps=999.9
UnityWeaponUnit=true
InstanHitWeapon=true

[/Script/ShadowTrackerExtra.DamageType]
bCausedByWorld=999.9
bScaleMomentumByMass=999.9
bRadialDamageVelChange=999.9
r.DamageImpulse=999.9

[/Script/ShadowTrackerExtra.TargetBodyData]
+DamagePosition=9999
+TargetBodyType=9999
+DamageScale=9999

[/Script/ShadowTrackerExtra.WeaponHitPartCoff]
r.Head=999.9
r.Body=9999
r.Limbs=9999
r.Hand=9999
r.Foot=9999
+Head=999.9
+Body=9999
+Limbs=9999
+Hand=9999
+Foot=9999

[/Script/ShadowTrackerExtra.AutoAimingConfig]
r.followTimeMax=999.9
r.MaxAngle=999.9
+followTimeMax=999.9
+MaxAngle=999.9

[/Script/ShadowTrackerExtra.AutoAimingRangeConfig]
r.followTimeMax=999.9
r.MaxAngle=999.9
+followTimeMax=999.9
+MaxAngle=999.9
+Speed=999.9
+RangeRate=999.9
+SpeedRate=999.9
+RangeSateSight=999.9
+SpeedRateSight=999.9

                                 [/Script/ShadowTrackerExtra.Client.BuildConfig]
branch_name=trunk

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
+DSHitPartJudgment=MAX
+NetDelayMinAniCompensate = 999.9
+CrowdAgentConsidered = False
+AutoScopeDelayTimeWhenPeek = 999.9
+UseShootVerifyEx=False
+bDebugNewWeaponSystem=True
+bIsDelayingMove=False
+bEnableDebugServiceInfo=False
+bIsShowingInjuryEffect=False+DefaultParticleAttachLocationType = 0
+EnableReverseVerityBlock=True
+RemainUseEnhancerSpotTimes = 1
+RemainUseSupplySpotTimes = 1
+IsPveShootVerify=False
+IsOpenCommonShootVerify=False
+bEnableAnimFrameCounter=False
+bUpdateCameraWhenShootInMovePlat=True
+EnablePrachuteLandedFallingDamageMax=False
+UpdateHitBoxDeltaTime=0
+bActivePartHit=MAX
+bOptimizeBulletCache=True

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
NewHitBodyPosMap=9999f
ClientCheatGhost=true
NewHitBodyPosMap=9999f
PickUpRadius=999.9
MaxProneSpeed=999.9f (Max)
MaxSprintSpeed=999.9f (Max)
DamageMagnifierIdx=999.9f (Max)
LastServerHitImpactPoint=999.9f (Max)
IsInitCharacterSkill=999.9f (Max)
AutoAimingConfig=MAX
MeleeAutoAimType=999.9
bCharacterHideIngame=true
bVerifyClientHitAndBullet=999.9f (Max)
bVerifyClientMuzzle=999.9f (Max)
ShootVerifyConfig=true
ShootCharacterVertify=999.9f (Max)
ClientMuzzleHeightMax=999.9f (Max)
ClientPureMuzzleHeig=999.9f (Max)
VehicleWeaponClientMuzzleHeightMax=999.9f (Max)
VehicleWeaponClientPureMuzzleHeightMax=999.9f (Max)
DistanceContinueHitCheck=999.9f (Max)
CurShootType=999.9f (Max)
HitBodyType=9999f (Max)
NewHitBodyPosMap=9999f (Max)
GetCurHitPartJugementType=999.9f (Max)
bulletDamageReduceRatio=999.9f (Max)
BulletDamageReduce=999.9f (Max)
BulletHitTime=999.9f (Max)
BulletShootTime=999.9f (Max)
BulletFlyTime=999.9f (Max)
CurBullet=999.9f (Max)
BulletDown=999.9f (Max)
BulletFlyDistance=999.9f (Max)
ShootDamageType=999.9f (Max)
BulletsBornPosition=999.9f (Max)
HitPos=999.9f (Max)
HitPart=999.9f (Max)
BulletCost=999.9f (Max)
BulletDamageDebuff=999.9f (Max)
BulletDamageBuff=999.9f (Max)
IsHeadShot=999.9f (Max)
hitPhysMatType=9999f (Max)
HitSurfaceType=9999f (Max)
CalcHitBodyType=9999f (Max)

ClientHitPartJudgment=999.9f (Max)
HitPartJudgment=999.9f (Max)
ClientHitPartHead=999.9f (Max)
ClientHitPartBody=9999f (Max)
ClientHitPartAkm=999.9f (Max)
ClientHitPartRifle=999.9f (Max)
ClientHitPartJudgmentType=999.9f (Max)
ClientHitPartCharacter=999.9
Parachute=fast
SkinM416=Fooler
HitPart=Head
HitPartDamage=999.9f (Max)
AnyHead=999.9f (Max)
VRecoil=0f (Max)
HRecoil=0f (Max)
CVars=999.9f
SoundCloud=0
AntiCheat=0
Paks=0
Pandora=0
AccessoriesHRecoilFactor=0f
AccessoriesVRecoilFactor=0f
AccessoriesDeviationFactor=999.9f
BulletFireSpeed=999.9
Log=0
Report=0
Lobby=0
CharacterHead=999.9f (Max)
CharacherBody=999.9f
CharacterCVars=999.9f
ClintHitPartAimAssist=999.9f
ClientHitPartAimAssist=Head
LogAntiCheat=false
AimAssist=Head
AimAnimation=Head
UseShootVerifyEx=True
AccessoriesRecoveryFactor=999.9f
HitPartKick=999.9
BodyPartConfigMap=999.9
AimStateDrawTime=Head
DyingBodyDef=9999
HitStateOffDelayTime=0
Energy=MAX
WhoKillMeRecord=True
PickUpRadius=999.9
bShowSkillPrompt=true
StandBodyDef=9999
OnPlayerWeaponChangeState=0
AimOffsets=999.9
IsEnableReportPlayerBehavior=false
MySpectators=false
OnHit="Head
ScopeAimCrosshairUIScale=999.9
OnWeaponFireModeChangeDelegate=999.9
ScopeNewAimLoc=Head
ScopeNewTargetLoc=Head
PawnBackpackCapacity=999.9
LastAimOffsets=MAX
AimStateReturnTime=MAX
IsEnableReportRoute=false
CrouchBodyDef=9999
CrouchHalfHeight=999.9
Money=999.9
VariableZoomStepAk=999.9
Health=120
InvincibleType=true
TargetPlayerAIPolicyDecisionLogInterval=999.9
OnCharacterAimModeChanged=999.9
FootstepSound_Comp=MAX
ValueLimitForHealthPredict=true
HackReporterComponent=false
OnPlayerHealStart=0
OnPlayerHealEnd=0
OnPlayerRespawnInvincible=true
SpectatedCount=false
OnCharacterAttrChangedWithDetail=999.9

[/Script/ShadowTrackerExtra.STExtraBaseCharacter.STExtraCharacter.UAECharacter.Character.Pawn.Actor.Object]
NewHitBodyPosMap=9999f
PickUpRadius=999.9
MaxProneSpeed=999.9f (Max)
MaxSprintSpeed=999.9f (Max)
DamageMagnifierIdx=999.9f (Max)
LastServerHitImpactPoint=999.9f (Max)
IsInitCharacterSkill=999.9f (Max)
AutoAimingConfig=999.9
MeleeAutoAimType=999.9
bCharacterHideIngame=true
bVerifyClientHitAndBullet=999.9f (Max)
bVerifyClientMuzzle=999.9f (Max)
ShootVerifyConfig=true
ShootCharacterVertify=999.9f (Max)
ClientMuzzleHeightMax=999.9f (Max)
ClientPureMuzzleHeig=999.9f (Max)
VehicleWeaponClientMuzzleHeightMax=999.9f (Max)
VehicleWeaponClientPureMuzzleHeightMax=999.9f (Max)
DistanceContinueHitCheck=999.9f (Max)
CurShootType=999.9f (Max)
HitBodyType=999.9f (Max)
NewHitBodyPosMap=9999f (Max)
GetCurHitPartJugementType=999.9f (Max)
bulletDamageReduceRatio=999.9f (Max)
BulletDamageReduce=999.9f (Max)
BulletHitTime=999.9f (Max)
BulletShootTime=999.9f (Max)
BulletFlyTime=999.9f (Max)
CurBullet=999.9f (Max)
BulletDown=999.9f (Max)
BulletFlyDistance=999.9f (Max)
ShootDamageType=999.9f (Max)
BulletsBornPosition=999.9f (Max)
HitPos=999.9f (Max)
HitPart=999.9f (Max)
BulletCost=999.9f (Max)
BulletDamageDebuff=999.9f (Max)
BulletDamageBuff=999.9f (Max)
IsHeadShot=999.9f (Max)
hitPhysMatType=9999f (Max)
HitSurfaceType=9999f (Max)
CalcHitBodyType=9999f (Max)

[/Script/ShadowTrackerExtra.Character.Pawn.Actor.Object]
NewHitBodyPosMap=999.9f
ClientCheatGhost=true
NewHitBodyPosMap=9999f
PickUpRadius=999.9
MaxProneSpeed=999.9f (Max)
MaxSprintSpeed=999.9f (Max)
DamageMagnifierIdx=999.9f (Max)
LastServerHitImpactPoint=999.9f (Max)
IsInitCharacterSkill=999.9f (Max)
AutoAimingConfig=999.9
MeleeAutoAimType=1
bCharacterHideIngame=true
bVerifyClientHitAndBullet=999.9f (Max)
bVerifyClientMuzzle=999.9f (Max)
ShootVerifyConfig=true
ShootCharacterVertify=999.9f (Max)
ClientMuzzleHeightMax=999.9f (Max)
ClientPureMuzzleHeig=999.9f (Max)
VehicleWeaponClientMuzzleHeightMax=999.9f (Max)
VehicleWeaponClientPureMuzzleHeightMax=999.9f (Max)
DistanceContinueHitCheck=999.9f (Max)
CurShootType=999.9f (Max)
HitBodyType=999.9f (Max)
NewHitBodyPosMap=9999f (Max)
GetCurHitPartJugementType=999.9f (Max)
bulletDamageReduceRatio=999.9f (Max)
BulletDamageReduce=999.9f (Max)
BulletHitTime=999.9f (Max)
BulletShootTime=999.9f (Max)
BulletFlyTime=999.9f (Max)
CurBullet=999.9f (Max)
BulletDown=999.9f (Max)
BulletFlyDistance=999.9f (Max)
ShootDamageType=999.9f (Max)
BulletsBornPosition=999.9f (Max)
HitPos=999.9f (Max)
HitPart=999.9f (Max)
BulletCost=999.9f (Max)
BulletDamageDebuff=999.9f (Max)
BulletDamageBuff=999.9f (Max)
IsHeadShot=999.9f (Max)
hitPhysMatType=9999f (Max)
HitSurfaceType=9999f (Max)
CalcHitBodyType=9999f (Max)

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=999.9f
GetBurstShootBullets=999.9
GetBurstShootBulletsNum=999.9
BurstShootBullets=999.9
BurstShootBulletsNum=999.9
BurstShootBulletsNumFromEntity=999.9
BurstShootBulletFireSpeed=999.9
GetBurstShootBulletsNumFromEntity=999.9
HandleAlShootBulletHit=999.9
OwnerClient_HandleAlShootBulletHit=999.9
RPC_OwnerClient_HandleAlShootBulletHit=999.9
GetBurstShootGunSpread=999.9
GetReloadTime=999.9
BurstShootInterval=999.9
BurstShootBulletRange=999.9

[/Script/ShadowTrackerExtra.STExtraGameInstance]
ClientHitPartJudgment=999.9
shooting_range4=999.9

[/Script/ShadowTrackerExtra.SaveGames]
BoolProperty=true
FPSLevel=120
SingleShotWeaponShootMode=999.9
WeaponProperty=999.9
Mesh=true
Log=true

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=999.9f
GetBurstShootBullets=999.9f (Max)
GetBurstShootBulletsNum=999.9f (Max)
BurstShootBullets=999.9f (Max)
BurstShootBulletsNum=999.9f (Max)
BurstShootBulletsNumFromEntity=999.9f (Max)
BurstShootBulletFireSpeed=999.9f (Max)
GetBurstShootBulletsNumFromEntity=999.9f (Max)
HandleAlShootBulletHit=999.9f (Max)
OwnerClient_HandleAlShootBulletHit=999.9f (Max)
RPC_OwnerClient_HandleAlShootBulletHit=999.9f (Max)
OwnerClient_HandleAlRecoveryFactor=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlHRecoilFactor=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlVRecoilFactor=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlDeviationFactor=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlWeaponAimYawRate=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlCrossHairBurstIncreaseSpeed=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlTraceDistance=AspectRatio_MaintainsYFOV
GetBurstShootGunSpread=999.9f (Max)
GetReloadTime=999.9
BurstShootInterval=999m9f (Max)
BurstShootBulletRange=999.9f (Max)
OwnerClient_HandleAlHRecoilFactor=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlWeaponAimFOV=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlTacticalReloadTimeMagIn=AspectRatio_MaintainsYFOV
OwnerClient_HandleAl0ImpactEffectSkipTime=AspectRatio_MaintainsYFOV
AnimationKick=3
AccessoriesRecoveryFactor=3
AccessoriesHRecoilFactor=0
AccessoriesVRecoilFactor=0
AccessoriesDeviationFactor=3

[Script/ShadowTrackerExtra.STExtraSimpleCharacterPhysics]
HitPartJudgment=999.9f (Max)
AttackWalkSpeedRatio=999.9f
CircleDamageRate=999.9f
IsHeadShootDead=True
EnableOverlapDamage=True

[Script/ShadowTrackerExtra.PartHitComponent]
UpdateHitBoxDeltaTime=999.9f
bActivePartHit=True
bDebugCollisionLine=True
GetCurHitPartJugementType=Head

[Script/ShadowTrackerExtra.STCharacterMovementComponent]
UseVelocityDirMinSpeed=999.9f
JumpFloorZ=999.9

[Script/ShadowTrackerExtra.DamageType]
DestructibleDamageSpreadScale=999.9f
DestructibleImpulse=999.9f
DamageFalloff=999.9f
DamageImpulse=999.9f
bRadialDamageVelChange=True
bCausedByWorld=True
bScaleMomentumByMass=True

[Script/ShadowTrackerExtra.MovementComponent]
GetMaxSpeed=999.9

[Script/ShadowTrackerExtra.ClothPhysicsProperties_Legacy]
GravityScale=999.9f

[Script/ShadowTrackerExtra.CharacterMovementComponent]
bApplyGravityWhileJumping=True
GravityScale=999.9f
MaxStepHeight=999.9f (Max)
MaxWalkSpeed=999.9f (Max)
MaxFlySpeed=999.9f
MaxCustomMovementSpeed=999.9f
MovementMode=SuperMax
DefaultLandMovementMode=999.9f
DefaultWaterMovementMode=999.9f
bJustTeleported=True
bCheatFlying=True
bFastAttachedMove=True
bPerformingJumpOff=True
GetMaxJumpHeightWithJumpTime=999m9f
GetMaxJumpHeight=999.9F

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
Energy=Extreme
UseRecoilFaktor=0
FarDistanceAimFOV=Max
UnityWeaponUnit=Max
ScopeMoveInOutSpeed=Max
ScopeAimCrosshairUIScale=999.9
ScopeAimShootSpreadDecRotValSpeed=True
ScopeAimShootSpreadRotValMax=True
OnCharacterAimModeChanged=True
CurrentReloadWeapon=High
AimStateDrawTime=True
AimStateReturnTime=True
FPPSwimRotationPitchMax=True
TPPSwimRotationPitchMax=True
AimOffsets=Max
CurInputVector=True
HealthPredict=True
IsEnablePeek=True
PeekHasCollision=True
ScopeNewTargetLoc=True
IsPeekRight=999.9
IsPeekLeft=999.9
WarmupTime=999.9
RoundTime=999.9
TimeBetweenMatches=999.9
KillScore=2 DeathScore=-1 
DamageSelfScale=0.3 
MaxBots=1

[AimFlow]
ShotHeadHitCount="999.9%"
ShotPersonHitCount="999.9%"
ShotPersonKillCount="999.9%"

[ShootWeaponBulletBase]
DamageType=float

[/Script/Engine.PlayerController]
LastSpectatorStateSynchTime=30
LastSpectatorSyncLocation=True
LastSpectatorSyncRotation=False

[/Script/Engine.PlayerCameraManager]
CachedCameraShakeMod=True
LastFrameCameraCache=True

[/Script/ShadowTrackerExtra.STExtraVehicleBase]
NetCullingDistanceOnVeryLowDevice=999.9f
DisableTickVehicleJump=False

[/Script/Gameplay.UAECharacter]
OnPreVaultServer=True

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=999.9f
AccessoriesRecoveryFactor=999.9f
AccessoriesHRecoilFactor=0f
AccessoriesVRecoilFactor=0f
AccessoriesDeviationFactor=999.9f

[/Script/ShadowTrackerExtra.CharacterAvatarComponent2]
EnableAvatarBatcher=False
ConfigBaseNonRenderedUpdateRate=999.9
+ConfigBaseVisibleDistanceFactorThesholds=999.9f
+ConfigBaseVisibleDistanceFactorThesholds=999.9f
+ConfigBaseVisibleDistanceFactorThesholds=999.9f
+ConfigBaseVisibleDistanceFactorThesholds=999.9f
+ConfigBaseVisibleDistanceFactorThesholds=999.9f
+ConfigBaseVisibleDistanceFactorThesholds=999.9f
+ConfigBaseVisibleDistanceFactorThesholds=999.9f
+ConfigLODToFrameSkipMap=(LODLevel=0,SkipFrame=1)
+ConfigLODToFrameSkipMap=(LODLevel=1,SkipFrame=2)
+ConfigLODToFrameSkipMap=(LODLevel=2,SkipFrame=4)
+ConfigLODToFrameSkipMap=(LODLevel=3,SkipFrame=8)
+ConfigLODToFrameSkipMap=(LODLevel=4,SkipFrame=64)
+ConfigLODToFrameSkipMap=(LODLevel=5,SkipFrame=512)
+ConfigLODToFrameSkipMap=(LODLevel=6,SkipFrame=1024)
+DirectoriesToNeverCook=(Path="Tools")
+MapsToCook=(FilePath="/Game/Editor/ResourceCheck/Avatar_Editor")
+MapsToCook=(FilePath="/Game/Editor/ResourceCheck/Avatar_Editor_Vehicle")
+MapsToCook=(FilePath="/Game/Maps/PUBG_Desert/PUBG_Desert")
+MapsToCook=(FilePath="/Game/Maps/PUBG_DihorOtok/DihorOtok_Main")
+MapsToCook=(FilePath="/Game/Maps/PUBG_Baltic/Baltic_Main")
+MapsToCook=(FilePath="/Game/Maps/PUBG_Savage/PUBG_Savage_Main")
+MapsToCook=(FilePath="/Game/Maps/TD_Factory_Depot/TD_Factory_Depot_Mian")
+MapsToCook=(FilePath="/Game/Maps/TD_Ruins_Half/TD_Ruins_Half")
+MapsToCook=(FilePath="/Game/Maps/UImap/Createrole")
+MapsToCook=(FilePath="/Game/Maps/UImap/Loading")
+MapsToCook=(FilePath="/Game/Maps/UImap/Lobby_Main_int")
+MapsToCook=(FilePath="/Game/Mod/SocialIsland/Maps/SocialIsland_Main")
+MapsToCook=(FilePath="/Game/Mod/SocialIsland/Maps/SocialIsland_Private_Main")
+MapsToCook=(FilePath="/Game/Mod/TDM/HP_City/Map/HP_City_Main")
+MapsToCook=(FilePath="/Game/Mod/VehicleWar/Maps/VehicleBattle_TDM/VehicleBattle_TDM_PUBG_Forest")
+MapsToCook=(FilePath="/Game/Mod/SingleTraining/Maps/SingleTraining_Main")
+MapsToCook=(FilePath="/Game/Mod/TDM/AR_Library/Maps/AR_Library")
+MapsToCook=(FilePath="/Game/Mod/FourMaps/Maps/FourMaps_Main")
+MapsToCook=(FilePath="/Game/Mod/BigEvent/MapsV4/Implosion_Main")
+MapsToCook=(FilePath="/Game/Maps/PVE_Infection/PVE_Infection_main")

[/Script/Engine.Controller]
bAttachToPawn=1
bIsPlayerController=1
OnInstigatedAnyDamage=High

[/Script/Engine.UserInterfaceSettings]
CrosshairsCursor=true

[/Script/ShadowTrackerExtra.STExtraWeapon]
CrossHairType=Max
BulletFireSpeed=Max
ReloadTime=Max
WeaponAimFOV=Max

[/Script/Engine.Character]
OnReachedJumpApex=999.9f

[Basic]
AimAssist="999.9%"
Aim Assist="999.9%"
r.AimAssist="999.9%"
r.hit="999.9%"
AimAssist=Enable
Crosshair=1
HeadHit="999.9%"

[Game]
Character=2.0
Head="999.9%"
Damage=999.9f

[/Script/ShadowTrackerExtra.FireWeaponState]
OpenPressBtnStay=True

[/Script/ShadowTrackerExtra.PUBGDoor]
NetCullingDistanceOnVeryLowDevice=999.9f

[/Script/ShadowTrackerExtra.PickUpWrapperActor]
NetCullDistanceSquaredRate=999.9f

[/Script/ShadowTrackerExtra.GameEventListener]
FlyingScreenSizeCullingFactor=999.9f
FlyingDistanceCullingFactor=999.9f

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
AccessoriesRecoveryFactor=999.9f
AccessoriesHRecoilFactor=0f
AccessoriesVRecoilFactor=0f
AccessoriesDeviationFactor=999.9f
DamageForceMultiplier=True
FogRemovalHit=NoFog
DamageCauserRecords=1
VRecoil=Extreme
HRecoil=Extreme
BulletFireSpeed=999.9
r.Damage=999.9
r.HitDamage=999.9

[/Script/ShadowTrackerExtra.STExtraGameInstance]
+SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="t.MaxFPS",Value="75")))
+SwitchesInMaps=(MapName="PUBG_Forest",Switches=((Key="t.MaxFPS",Value="75")))
+SwitchesInMaps=(MapName="PUBG_Desert",Switches=((Key="t.MaxFPS",Value="75")))
+SwitchesInMaps=(MapName="PUBG_Savage_Main",Switches=((Key="t.MaxFPS",Value="75")))
+SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="75")))
+SwitchesInMaps=(MapName="TD_Logging_Camp_Main",Switches=((Key="t.MaxFPS",Value="75")))
+SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="75")))
+SwitchesInMaps=(MapName="HP_City_Main",Switches=((Key="t.MaxFPS",Value="75")))
+SwitchesInMaps=(MapName="TD_Ruins_Half",Switches=((Key="t.MaxFPS",Value="75")))
+SwitchesInMaps=(MapName="TD_Factory_Depot_Mian",Switches=((Key="t.MaxFPS",Value="75")))
+SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.MaxFPS",Value="75")))
+SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="75")))
+SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Value="75")))

[/Script/ShadowTrackerExtra.ProjectPackagingSettings]
-CulturesToStage=en
+CulturesToStage=ai
+CulturesToStage=de
+CulturesToStage=en
+CulturesToStage=es
+CulturesToStage=fr
+CulturesToStage=ms
+CulturesToStage=hi
+CulturesToStage=id
+CulturesToStage=ja
+CulturesToStage=ko
+CulturesToStage=pt
+CulturesToStage=ru
+CulturesToStage=th
+CulturesToStage=tr
+CulturesToStage=vi
+CulturesToStage=zh
+CulturesToStage=zh-HK
+CulturesToStage=zh-TW
+DirectoriesToAlwaysCook=(Path="Arts/UI/Atlas")
+DirectoriesToAlwaysCook=(Path="Arts/UI/HUD")
+DirectoriesToAlwaysCook=(Path="Arts/UI/Map_Smallicon")
+DirectoriesToAlwaysCook=(Path="Arts/UI/NoAtlas")
+DirectoriesToAlwaysCook=(Path="Arts/UI/UI_Mat")
+DirectoriesToAlwaysCook=(Path="Arts_Effect/Materials/Observer")
+DirectoriesToAlwaysCook=(Path="Arts_Effect/ParticleSystems/DeadSmoke")
+DirectoriesToAlwaysCook=(Path="Arts_Effect/ParticleSystems/FX_PVE")
+DirectoriesToAlwaysCook=(Path="Arts_Effect/ParticleSystems/Grenade")
+DirectoriesToAlwaysCook=(Path="Arts_Effect/ParticleSystems/Rain")
+DirectoriesToAlwaysCook=(Path="Arts_Effect/ParticleSystems/Share")
+DirectoriesToAlwaysCook=(Path="Arts_Lobby/CookEntry")
+DirectoriesToAlwaysCook=(Path="Arts_Player/Characters/Animation/Shared_Anim/Lobby_Anim/Friend")

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
CrossHairBurstIncreaseSpeed=Extreme
CrossHairBurstSpeed=Extreme
TacticalReloadTimeMagOut=True
WeaponAimYawRate=High
RecoilKickADS=0
AnimationKick=0f

[/Script/ShadowTrackerExtra.CharacterAvatarComponent2]
EnableAvatarBatcher=False
IsAllowServerSimulate=False
IsLogicAsyncLoadHandle=False
IsViewAsyncLoadHandle=True
ConfigMinDistFromMainChar=0
ConfigMaxDistFromMainChar=0

[Game.Server]
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":999.9,"AntiCheat":null}


[Script/ShadowTrackerExtra.BodyPartCfg]
DurabilityReduceScale=999.9f
BrokenArmorDamageReduceScale=999.9f
DamageReduceScale=999.9f
Durability=999.9f
DamageScale=999.9f
STEShootWeaponBulletImpactEffect=999.9f

[Script/ShadowTrackerExtra.HurtFlow]
HPEnd="999.9%"
HPstart="999.9%"
DamageReduce="999.9%"
DamageStart="999.9%"
HitType="999.9%"
ArmorHPEnd2="999.9%"
ArmorHPStart2="999.9%"
ArmorHPStart1="999.9%"
ArmorHPEnd1="999.9%"
CarHPStart="999.9%"
CarHPEnd="999.9%"

[Script/ShadowTrackerExtra.AttackFlow]
BulletDamage=999.9f
Recoil=0
ReloadTime=0
CarHPStart=999.9f
CarHPEnd=999.9f
ArmorHPEnd=999.9f
ArmorHPStart=999.9f
HPEnd=999.9f
HPstart=999.9f
BulletDamageDebuff=999.9f
BulletDamageBuff=999.9f
AutoAimRangeRateMax=999.9f
AutoAimSpeedRateMax=999.9f
AutoAimSpeed=999.9f
AutoAimRangeMax=999.9f

[Script/ShadowTrackerExtra.AimFlow]
HitDistance=999.9f
ShotPersonKillCount=999.9f
ShotPersonHitCount=999.9f
ShotHeadHitCount=999.9f
ShotHitCount=999.9f
AimFlowID=999.9f

[Script/ShadowTrackerExtra.GameModeTeammateBattleResultData]
HitEnemyHeadAmount=999.9f
DamageAmount=999.9f
HeadShotNumNoAI=999.9f
AssistNum=999.9f
HeadShotNum=999.9f
TotalBeenDamageAmount=999.9f
MaxWeaponHeadShotRate=999.9f
MaxWeaponAccurate=999.9f
TotalDamage=999.9f

[Script/ShadowTrackerExtra.KniveDamageRecord]
HeadShootCount=999.9f
FootShootCount=9999f
LimbsShootCount=9999f
HandShootCount=9999f
BodyShootCount=9999f

[Script/ShadowTrackerExtra.KniveDamageRecordItem]
TotalDamage=999.9f

[Script/ShadowTrackerExtra.BlendProfile.Object]
OwningSkeleton=On

[Script/ShadowTrackerExtra.STExtraPlayerState.UAEPlayerState.PlayerState.Info.Actor.Object]
PlayerHealthMax=100.0f
PlayerHealth=100.0f
GetPlayerMaxHealth=100.0f
GetPlayerHealth=100.0f
AddDamageAmount=100.0f

[Script/ShadowTrackerExtra.WeaponDamageRecord]
FootShootCount=9999f
HandShootCount=9999f
BodyShootCount=9999f
HeadShootCount=999.9f
TotalDamage=999.9f

[Script/ShadowTrackerExtra.TLog_KillInfo]
DeadTime=0f

[Script/ShadowTrackerExtra.STExtraBaseCharacter.STExtraCharacter.UAECharacter.Character.Pawn.Actor.Object]
IsEnableReportGameSetting=false
IsEnableReportPlayerKillFlow=false
HealthPredict=100.0f

[Script/ShadowTrackerExtra.PlayerNetStats]
HighPingPercent=20ms
MaxPing=20ms

[Script/ShadowTrackerExtra.PlayerBaseInfoInOB]
Damage=999.9f
InDamage=999.9f
HealthMax=100.0f
Health=100.0f

[Script/ShadowTrackerExtra.DecoratorActor.Actor.Object]
Health=100.0f

[Script/ShadowTrackerExtra.PointDamageEvent.DamageEvent]
Damage=999.9f

[Script/ShadowTrackerExtra.WeaponHitDetailInfo]
HitNumEveryBodys=999.9f
TotalShootNum=999.9f

[Script/ShadowTrackerExtra.LocalShootHitData]
AimFov=999.9f
BulletHitTime=999.9f
BulletShootTime=999.9f
BulletFlyTime=999.9f
CurBullet=999.9f
AutoAimRangeRateMax=100.0f
AutoAimRangeMax=999.9f
AutoAimSpeed=999.9f
AutoAimSpeedRateMax=999.9f
bulletDamageReduceRatio=999.9f

[Script/ShadowTrackerExtra/ExplosionProjectileHitInfo]
BulletMovedDistance=999.9f
BulletLaunchTime=999.9f
BulletHitTime=999.9f

[Script/ShadowTrackerExtra.ProjectileBulletLaunchParams]
Speed=999.9f

[Script/ShadowTrackerExtra.SRecoilInfo]
VerticalRecoveryClamp=0f
VerticalRecoveryModifier=0f
VerticalRecoilVariation=0f
VerticalRecoilMax=0f
VerticalRecoilMin=0f
VerticalRecoveryMax=0f
RecoilValueClimb=0f
RecoilSpeedHorizontal=0f
RecoilSpeedVertical=0f
RightMax=0f
LeftMax=0f
RecoilModifierProne=0f
RecoilModifierCrouch=0f
RecoilModifierStand=0f
RecoilValueFail=0f

[Script/ShadowTrackerExtra.ShootWeaponEntity.WeaponEntity.WeaponLogicBaseComponent.ActorComponent.Object]
BulletRange=999.9f
ExtendBulletNumAttachment=999.9f
MaxBulletNumInOneClip=999.9f
MaxBulletNumInBarrel=999.9f
STExtraShootWeaponBulletBase=999.9f
MaxValidHitTime=0f
MaxDamageRate=999.9f
ReloadTimeMagOut=0s
ReloadTimeMagIn=0s
ReloadTime=0s
PostReloadTime=0s
ReloadDurationStart=0s
WeaponAimFOV=999.9f
CrossHairBurstSpeed=999.9f
CrossHairType=Smallcrosshair
AutoAimingConfigByGameMode=999.9f
AutoAimingConfig=999.9f
MaxBulletImpactFXSpawnNum=999.9f
MaxBulletImpactFXClampDistance=999.9f
WeaponAimYawRate=999.9f
WeaponAimPitchRate=999.9f
WeaponAimInTime=999.9f
bRecordHitDetail=false
ExtraHitPerformScale=999.9f
RecoilKickADS=0f

[Script/ShadowTrackerExtra.AutoAimingConfig]
AutoAimingRangeConfigOuterRange=999.9f
AutoAimingRangeConfigInnerRange=999.9f

[Script/ShadowTrackerExtra.AutoAimingConfigByGameMode]
AutoAimingConfig=999.9f

[Script/ShadowTrackerExtra.WonderfulCutShootDamageData]
DamagePlayerID=999.9f

[Script/ShadowTrackerExtra.SurviveHUD.HUD.Actor.Object]
Crosshair=Smallcrosshair
Crosshair=+

[Script/ShadowTrackerExtra.HitPerformData]
IsHeadShot=999.9f
IsHeadShot=$Value
DefaultSpread=999.9f
SpreadMax=999.9f

[Script/ShadowTrackerExtra.ShootWeaponEffectComponent.WeaponEffectComponent.WeaponLogicBaseComponent.ActorComponent.Object]
CameraShakeOuterRadius=disable
CameraShakeInnerRadius=disable
CameraShakeTemplate_AimCameraMode=disable
CameraShakeTemplate_NearCameraMode=disable
CameraShakeTemplate_NormalCameraMode=disable

[Script/ShadowTrackerExtra.RadialDamageEvent.DamageEvent]
RadialDamageParams=999.9f

[Script/ShadowTrackerExtra.VehicleDamageComponent.VehicleComponent.ActorComponent.Object]
VehicleDamageTypeClass=999.9f
DamageReduce=999.9f
bApplyDamageToCharacter=100.0f
HitDamagePassengerMaxHP=100.0f
HitDamageSelfMaxFactor=100.0f
ExplosionDamageFalloff=100.0f
ExplosionRadiusOuter=999.9f
ExplosionRadiusInner=999.9f
ExplosionMinimumDamage=800.0f
ExplosionBaseDamage=999.9f

[Script/ShadowTrackerExtra.VehicleCommonComponent.VehicleComponent.ActorComponent.Object]
VehicleTakeDamage=999.9f
Fuel=100.0f
FuelMax=100.0f
HP=100.0f
HPMax=100.0f
TakeDamageByBoneName=100.0f
TakeDamageByBoneNameInner=100.0f
TakeDamageByHitPart=100.0f

[Script/ShadowTrackerExtra.STExtraVehicleWheelHP]
HPMax=100.0f

[Script/ShadowTrackerExtra.VehicleSyncComponent.VehicleComponent.ActorComponent.Object]
ClientHitActor=100.0f

[Script/ShadowTrackerExtra.PartHitComponent.ActorComponent.Object]
bActivePartHit=100.0f

[Script/ShadowTrackerExtra.CharacterBodyOffset]
FootOffset=9999f
PitchOffset=9999f
HeadOffset=999.9f

[Script/ShadowTrackerExtra.BodyPartCfg]
DurabilityReduceScale=0f (Low)
BrokenArmorDamageReduceScale=0f (Low)
DamageReduceScale=0f (Low)
Durability=100.0f
DamageScale=100.0f

[Script/ShadowTrackerExtra.CharacterEnergyData]
EnergyPredict=100.0f
EnergyCurrent=100.0f
EnergyMax=100.0f

[Script/ShadowTrackerExtra.STDamageCameraShake.CameraShake.Object]
DamageShakeScale=0f (Low)

[/Script/ShadowTrackerExtra.STExtraWeaponsSettings]
DamageWeapons=Max
EnebleDamage=Max
BulletSpeed=999.9
DamageCharacter=Max

[/Script/ShadowTrackerExtra.STExtraAttackFlowSettings]
BulletDamage=AspectRatio_MaintainsYFOV
BulletDamageReduce=AspectRatio_MaintainsYFOV
Recoil=0
ReloadTime=0
DefaultReloadTime=0
DefaultRecoil=0

[Script/ShadowTrackerExtra.STExtraSimpleCharacterPhysics]
HitPartJudgment=999.9f (Max)
AttackWalkSpeedRatio=999.9f
CircleDamageRate=999.9f
IsHeadShootDead=999.9 (True) 
EnableOverlapDamage=True

[Script/ShadowTrackerExtra.PartHitComponent]
UpdateHitBoxDeltaTime=600.6f
bActivePartHit=True
bDebugCollisionLine=True
GetCurHitPartJugementType=Head

[Script/ShadowTrackerExtra.STCharacterMovementComponent]
UseVelocityDirMinSpeed=100.0f
JumpFloorZ=900

[Script/ShadowTrackerExtra.DamageType]
DestructibleDamageSpreadScale=9.9f
DestructibleImpulse=99.9f
DamageFalloff=100.0f
DamageImpulse=9.9f
bRadialDamageVelChange=True
bCausedByWorld=True
bScaleMomentumByMass=True

[Script/ShadowTrackerExtra.MovementComponent]
GetMaxSpeed=999.9

[Script/ShadowTrackerExtra.ClothPhysicsProperties_Legacy]
GravityScale=999.9f

[Script/ShadowTrackerExtra.CharacterMovementComponent]
bApplyGravityWhileJumping=True
GravityScale=999.9f
MaxStepHeight=999.9f (Max)
MaxWalkSpeed=999.9f (Max)
MaxFlySpeed=999.9f (Max) 
MaxCustomMovementSpeed=999.9f
MovementMode=SuperMax
DefaultLandMovementMode=90.0f
DefaultWaterMovementMode=90.0f
bJustTeleported=True
bCheatFlying=True
bFastAttachedMove=True
bPerformingJumpOff=True
GetMaxJumpHeightWithJumpTime=90.0f
GetMaxJumpHeight=99.9F

[Script/ShadowTrackerExtra.STExtraSimpleCharacter]
DelayHideDuration=0f
AnimDeathLifeSpanByHeadShoot=25.0f
AnimBornLifeSpan=0f
AnimDeathLifeSpan=0f
OverlapVehicleDamageRate=25f
OverlapAgainstVehicleDamageRate=25f
MovementTickInterval=26f
DsActorTickInterval=0f
GetHitBoxRadius=25f
GetHitBodyType=0
GetCurHitPartJugementType=Max
BroadcastClientsSimulateVehicleDamage=25.0f
BroadcastClientsSimulateRadialDamage=24.0f
BroadcastClientsSimulatePoisonDamage=26.0f
BroadcastClientsSimulatePointDamage=0f
BroadcastClientsSimulateMeleeDamage=25f
BroadcastClientsSimulateLastPointDamage=25f
BroadcastClientsSimulateFallingDamage=26.0f
BroadcastClientsSimulateDrowningDamage=25.0f
BroadcastClientsSimulateBurningDamage=26f
BroadcastClientsSimulateAirAttackDamage=24.0f
BroadcastClientsGMTestDamage=25.0f
BroadcastClientsDebugSpeed=25.55Rate
BroadcastClientsDebugOutputDamage=25.55Rate
AddWeaponDamageAddition=0f

[Script/ShadowTrackerExtra.STExtraSimpleCharacterPhysics]
VelocityDampingOnGround=0f
VelocityDampingInMidAir=0f
StepHeight=25f
VehicleHitFeedBack=25
VehicleImpluseScale=25

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
EnableStatesInterruptRPC=True
NetCullingDistanceOnVeryLowDevice=999.9f
ClientHitPartJudgment=999.9f
HitPartJudgment=999.9
UseShootVerifyEx=999.9 (max) 
CalcHitBodyType=$Value
AimShootSpreadDir=999.9 (Max) 
UseAimAssist=999.9
UseEnityFloat=999.9
SwichesInMaps=999.9
PartHitComponent=false
ScopeAimShootSpreadAddDirValSpeed=999.9 (Max) 
HitShelterDamage=999.9 (max) 
Target=999.9
ScopeFov=999.9
FirstDamageTypeSpesificID=no
FristDamage=Max
HitBoxLeanTransL=false
HitBoxLeanTransR=false
HighWalkSpeed=Max
WalkSpeedChangeRate=Max
WalkSpeedThreshold=Max
SwimSpeedDynamicScale=0xf88
Health=Max
HurtParticleOffset=0xf88
STDamageCameraShake=0
StandHalfHeight=100
CrouchHalfHeight=99
ProneHalfHeight=99
IsPveShootVerify=999.9
BulletTrackShowDelegate=999.9 (Max) 
GetShootWeapon=999.9
HitEnemyHeadAmount=999.9 (Max) 
NearDeathIsHeadShot="999.9%"
BulletChange=false
HideCrossHairType=50
DamageScale=999.9%
bCausedByWorld=Max
WeaponShotAndHitPlayer=Max
TotalDamage=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
ViewportClient=Max
AspectRatioAxisConstraint=0
SetConsoleTarget=AspectRatioAxisConstraint
KillZDamageType=Max
HitBoxDebugInfo=false
ReceiveHitBoxClick=⅓
ReceiveHitBoxRelease=Max
AddHitBox=9
DestructibleImpulse=max
DestructibleDamageSpreadScale=0.7
DamageFalloff=false
ClientStopCameraShake=Max
GetCurHitPartJugement=0.7
GetCurHitPartJugementType=0xf88
HitBoxs_Stand=0xf90
bActivePartHit=false
ClientAimAssistJudgment=999.9 (max) 
ClientBulletHitPartJudgment=max
ClientHeadshotJudgement=999.9 (max) 
ClientBulletDamageJudgement=999.9 (Max) 
OnRemoveSmoke=false
EnableNetCullingDistOnVeryLowDevice=False
EnableAsyncLoading=True
AutoSprintRequestCD=0.7
EnableNewStateMachine=2
BulletHitInfoUploadData=max
InitWeaponAttrBPTable=5
SkipOpenParachuteHeight=false
Server_HitBox_Stand_Radius=max
DSHitPartJudgment=9.9
SpeedHitPartJudgment=Max
ScopeAimShootSpreadDecRotValSpeed=999.9
PressedJump=false
CanPlayerStartBattle=Max
CanPlayerStartDuel=Max
OnPlayerKillsChangeDelegate=false
OnLocalCharacterHPChangeDelegate=Max
ShootWeaponShotNum=999.9
ShootWeaponShotAndHitPlayerNum=Max
HeadShotNum=999.9 (Max) 
DamageAmount=999.9 (Max) 
KillMagicWalkAI=0
HeadShootCount=999.9
LimbsShootCount=float
BodyShootCount=float
FootShootCount=float
UniqueHitCount=false

[/Script/ShadowTrackerExtra.STExtraDollyZoomParam]
FOV=999.9

[/Script/ShadowTrackerExtra.STExtraSistemDamage]
Damage=AspectRatio_MaintainsYFOV

+++MobileMSAAOpenConfig=(RenderKey="t.MaxFPS", RenderValue=999.9)
+++MobileMSAACloseConfig=(RenderKey="r.ACESStyle", RenderValue=999.9)
+++MobileMSAACloseConfig=(RenderKey="t.MaxFPS", RenderValue=999.9)

[Script/ShadowTrackerExtra.STExtraPlayerController]
+++SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="PUBG_Savage_Main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="999.9")))
+++SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Value="999.9")))

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=5.0f
CharacterMovement=5.0f

[/Script/ShadowTrackerExtra.STExtraGameSetting]
AimAssist=999.9
SingleShotWeaponShootMode=999.9 (Max) 
ActorAnimationSwitch=false
CrossHair=0
LeftHandFire=0

[/Script/ShadowTrackerExtra.STExtraAttackFlow]
BulletDamage=999.9
BulletSpeed=999.9 (max) 
BulletCost=999.9 (max) 
WeaponAimFOV=999.9
Recoil=0
r.Recoil=0
RecoilMoveX=-0
RecoilMoveY=0
AutoAimSpeed=999.9 (Max) 
HitPart=999.9 (max) 

[/Script/ShadowTrackerExtra.STExtraShootWeaponBulletBase]
BurstShootBulletsNum=999.9 (max) 
BulletFireSpeed=999.9
MaxBulletNumInOneClip=true
MaxBulletNumInBarrel=999.9 (max) 
VolleyShootBulletsNum=999.9 (Max) 
shootType=999.9
WeaponHitPartCoff=Max
DamageRate=999.9
CrossHairType=5
WeaponAimFOV=999.9

[/Script/ShadowTrackerExtra.STExtraAimFlow]
ShotHitCount=$Value
ShotHeadHitCount=Max
ShotPersonHitCount=9
ShotPersonKillCount=0

[/Script/ShadowTrackerExtra.STExtraShootWeaponComponent]
ShootWeaponEntity=AspectRatio_MaintainsY
GetDamageAfterModify=FOV
ShootWeapon=999.9 (Max) 

[/Script/ShadowTrackerExtra.STExtraPlayerState]
GetHitBodyType=false
GetHeadLocation=999.9

[/Script/ShadowTrackerExtra.STExtraWeapons]
BulletLineTrack=999.9
ClientJump=0.5
Damage=999.9
DamageWeapons=999.9
AttachWeapon=true
DamageRecord=5
CrossHairType=1
BulletFireSpeed=999.9
ReloadTime=0
WeaponAimFOV=999.9

[/Script/ShadowTrackerExtra.STExtraShootWeapon]
MaxBulletNumInOneClip=Max
BulletNumInClip=Max
BulletNumInBarrel=Max
CurShootType=999.9
ShootWeaponAutoReloadDel=false
CurBulletChange=999.9
WeaponShootHitDelegate=999.9 (Max) 
ShootTargetLoc=999.9 (Maz) 
CurBurstShootIndex=999.9 (Max) 
CurShootWeaponState=999.9 (Max) 
SimulateBulletHitInfoData=max
ClientSetCurShootType=Max
CrossHairInitSize=max
GetBulletRangeEntity=Max
AccessoriesVRecoilFactor=0
FireOneShot=999.9 (Max) 
NewInitWeapon=Max

[/Script/ShadowTrackerExtra.PlayerController]
CurrentNetSpeed=Max
ConfiguredInternetSpeed=Max
ConfiguredLanSpeed=Max
HitResultTraceDistance=max
PlayerCameraManager=0
TargetViewRotation=max
UpdateLevelVisibility=Max
PlayHapticEffect=Blue
GetHitResultUnderFingerForObjects=Max
EnableCheats=false
ClientStopCameraShake=0
ClientPlayCameraShake=0
ClientCap=max
ShakeScale=0
ReceivePlayShake="0"

[/Script/ShadowTrackerExtra.WeaponReport]
FireCount=999.9
HitCount=999.9
UniqueHitCount=999.9
KillCount=999.9
HeadShootCount=999.9

[/Script/ShadowTrackerExtra.WeaponAttrReloadTableStruct]
HitPartCoffHead=max
HitPartCoffBody=false

[/Script/ShadowTrackerExtra.STExtraMaterialInterface]
BypassSystemMaterialQuality=false
UsedGrassInstnaceColor=0
MaxDisplacement=Max

[/Script/ShadowTrackerExtra.STExtraTexture]
UsedInHighQuality=false
CachedCombinedLODBias=0
CompressionSettings=false
UseCinematicMipLevels=max

[/Script/ShadowTrackerExtra.BodySetup]
SphereCollisionEnabledList=false
CapsuleCollisionEnabledList=false
BoxCollisionEnabledList=Max
ConvexCollisionEnabledList=max

[/Script/ShadowTrackerExtra.CollisionResponseContainer]
Pawn=false
Vehicle=0
PhysicsBody=false

[/Script/ShadowTrackerExtra.PlayerState.Info.Actor]
Ping=10ms

[/Script/ShadowTrackerExtra.Damage]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DestructibleImpulse=max
DestructibleDamageSpreadScale=0.7
DamageFalloff=false

[/Script/ShadowTrackerExtra.STExtraGameInstance]
+Class="RecoveryFactor_main",Switches=((Key="t.Class",Value="999.9")))
+Class="VRecoilFactor_main",Switches=((Key="t.Class",Value="999.9")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="999.9")))
+Class="DeviationFactor_main",Switches=((Key="t.Class",Value="999.9")))
+Class="WeaponAimYawRate_main",Switches=((Key="t.Class",Value="999.9")))
+Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="t.MaxFPS",Value="999.9")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="999.9")))
+Class="TraceDistance_main",Switches=((Key="t.Class",Value="999.9")))
+Class="ShotGunSpread_main",Switches=((Key="t.Class",Value="999.9")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="999.9")))
+Class="ReloadTime",Switches=((Key="t.Class",Value="999.9")))
+Class="SocialIsland_Main",Switches=((Key="t.Class",Value="999.9")))
+Class="ShootInterval_main",Switches=((Key="t.Class",Value="999.9")))
+RenderStyleParamsInMaps=(DynamicStyleName=ERenderDynamicStyle::Default, PostProcessParams=("ColorSaturation|(X=2.500000,Y=2.500000,Z=2.500000,W=2.500000)"), ACESParams=(TintColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),Bright=0.700000,Gray=1.00000,ShoulderStrength=2.550000,ToeStrength=0.140000,LinearStrength=0.700000,LinearAngle=0.090000))
+MobileMSAAOpenConfig=(RenderKey="r.ACESStyle", RenderValue=70)
+MobileMSAAOpenConfig=(RenderKey="t.MaxFPS", RenderValue=190)
+MobileMSAACloseConfig=(RenderKey="r.ACESStyle", RenderValue=70)
+MobileMSAACloseConfig=(RenderKey="t.MaxFPS", RenderValue=190)

[Game.Server]
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
﻿{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
HitBoxJudgment=6.0
UseShootVerifyEx=999.9
ClientHitPartJudgment=6.0
DSHitPartJudgment=6.0
dgement=6.0
NetDelayMinAniCompensate=6.7f
MaxSwimSprintSpeed=999.9f
PoseState=9.0f
RadialDamageScale=8.0f
SignalHPBeforeEnterBreath=true
ProduceSoundInterval=6
ProduceSoundVelocitySquared=5
HearRadius=5
IsEnableDamage=5
GetTargetPlayer=0x2e15399
ClientBulletLineTrace=5
HandleLocalPlayerDeadth=0x2edd599
GetOwnerSTExtraPlayerCharacter=0x2fafcc4
ReceiveInstigatedAnyDamage=99998

[/Script/ShadowTrackerExtra.STExtraPlayerController]
FreeCameraStartMinPitchMin=0
FreeCameraStartMinPitchMax=0
OnFireTouchFingerIndex=1
IgnoreCameraMovingIndexArray=0
IgnoreCameraMovePendingArray=0
AddTouchMoveFingerArray=1

[/Script/ShadowTrackerExtra.STExtraCharacter]
HitBoxJudgment=6.0
UseShootVerifyEx=999.9
ClientHitPartJudgment=6.0
DSHitPartJudgment=6.0

[/Script/ShadowTrackerExtra.Pawn.Actor]
ClientHitPartJudgment=9.0

[/Script/ShadowTrackerExtra.BasicGameMode]
Radius0=1
Radius1=2
Radius2=3
Radius3=4

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment=100
UseShootVerifyEx=999.9
FindPatternEx=AspectRatio_MaintainsYFOV
MagicBulletList.size=AspectRatio_MaintainsYFOV
tmpMagic=AspectRatio_MaintainsYFOV
VisibleCharacter=0
AimPosition.z=999.9f
CalcHitBodyType=$Value
CharacterDamage=AspectRatio_MaintainsYFOV
AimShootSpreadDir=Max
UseAimAssist=999.9
UseEnityFloat=0
SwichesInMaps=60
PartHitComponent=false
ScopeAimShootSpreadAddDirValSpeed=AspectRatio_MaintainsYFOV
HitShelterDamage=AspectRatio_MaintainsYFOV
Target=999.9
ScopeFov=999.9
threadcreated=AspectRatio_MaintainsYFOV
EnebleSpeedZCharacter=999.9
EnebleSpeedPlayerMax2=999.9
EnebleProneSpeed=999.9
DamageCharacter=9999.9
DefaultDefaultHitPartJudgment=5
DefaultDSHitPartJudgment=false
DefaultClientHitPartJudgment=999.9
ClientAimAssistJudgment=$Value
ClientAimPart=999.9
ColorCharacter=0

[/Script/ShadowTrackerExtra.Controller]
ReceiveInstigatedAnyDamage=8.88f
Possess=9.9f

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
HitBoxJudgment=Max
UseShootVerifyEx=Max
UseAimAssist=Max
ClientHitPartJudgment=Max
DSHitPartJudgment=Max
GetRole=Max
IsRescueingOther=Max
ReplciateRestoringDuraion=Max
DamageScale=Max
NearDeathBreath=Max
BigDamageTextScale=9.5
BigDamage=9
ClientAimAssistJudgment="999.9%"
ClientAimPart="HEAD"
ClientBulletHitPartJudgment="HEAD"
ClientHeadshotPercentage="999.9%"
ClientHeadshotJudgement="999.9%"
ClientBulletDamageJudgement="999.9%"
ClientFPSJudgement="MAX"
CopyrightBySatish=20
UseShootVerifyEx="True"
HeadShotTextScale=999.9
HeadShotTextColor=999.9
ClientHandleFloatingTextArray=6.0
IsHeadShot=999.9
bIsHeadshot=999.9f
Target=999.9
IsHeadShot=999.9
DamageEvent=8.00
EnableStatesInterruptRPC=True
NetCullingDistanceOnVeryLowDevice=1000.0f
HitPartJudgment=5.0
SatishMoheYT=50
UseShootVerifyEx=999.9
CalcHitBodyType=false
AimShootSpreadDir=Max
UseAimAssist=999.9
UseEnityFloat=0
SwichesInMaps=60
PartHitComponent=false
ScopeAimShootSpreadAddDirValSpeed=Max
HitShelterDamage=AspectRatio_MaintainsYFOV
Target=false
ScopeFov=false
FirstDamageTypeSpesificID=AspectRatio_MaintainsYFOV
FristDamage=Max
HitBoxLeanTransL=false
HitBoxLeanTransR=false
HighWalkSpeed=Max
WalkSpeedChangeRate=Max
WalkSpeedThreshold=Max
SwimSpeedDynamicScale=0xf88
Health=Max
HurtParticleOffset=0xf88
STDamageCameraShake=0
StandHalfHeight=AspectRatio_MaintainsYFOV
CrouchHalfHeight=AspectRatio_MaintainsYFOV
ProneHalfHeight=AspectRatio_MaintainsYFOV
IsPveShootVerify=AspectRatio_MaintainsYFOV
BulletTrackShowDelegate=Max
GetShootWeapon=AspectRatio_MaintainsYFOV
HitEnemyHeadAmount=Max
NearDeathIsHeadShot="999.9%"
BulletChange=false
HideCrossHairType=50
DamageScale=999.9%
bCausedByWorld=Max
WeaponShotAndHitPlayer=Max
TotalDamage=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
ViewportClient=Max
AspectRatioAxisConstraint=AspectRatio_MaintainsYFOV
SetConsoleTarget=AspectRatioAxisConstraint
KillZDamageType=false
ClientAimAssistJudgment=AspectRatio_MaintainsYF
ClientBulletHitPartJudgment=AspectRatio_MaintainsYF
ClientHeadshotJudgement=float
ClientBulletDamageJudgement=Max

[/Script/ShadowTrackerExtra.STExtraSystemAim]
WeaponAimYawRate=true
CrossHairBurstIncreaseSpeed=999.9f
BulletFireSpeed=999.9f
CrossHairInitialSize=MAX
ReloadTime=Max
ShootInterval=AspectRatio_MaintainsYFOV
BulletRange=MAX
BurstShootBulletsNum=MAX
WeaponAimFOV=AspectRatio_MaintainsYFOV
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5

[/Script/ShadowTrackerExtra.STExtraShootWeaponBulletBase]
BurstShootBulletsNum=Max
MaxBulletNumInOneClip=0
MaxBulletNumInBarrel=false
VolleyShootBulletsNum=Max
ShootType=float
WeaponHitPartCoff=Max
DamageRate=999.9
CrossHairType=5
WeaponAimFOV=999.9
BulletSpeed=FireSpeed=999.9
RemoveBullet=0
AvatarDamagePosition=5
HitBodyType=6
HitHeadType=999.9
bEnableModifyHitDamage=6
VehicleHitCharacterDamageCurve=7
IsDamageFOV=FOV
HeadshotTypeFloat=999.9
RecoilFactor=0

[/Script/ShadowTrackerExtra.STExtraAimFlow]
ShotHitCount=$Value
ShotHeadHitCount=Max
ShotPersonHitCount=9
ShotPersonKillCount=0

[/Script/ShadowTrackerExtra.STExtraSystemAim]
WeaponAimYawRate=Max
CrossHairInitialSize=Max
WeaponAimFOV=Max
AspectRatioAxisConstraint=Max

[/Script/ShadowTrackerExtra.STExtraWeapon]
CrossHairType=Max
BulletFireSpeed=Max
ReloadTime=Max

[/Script/ShadowTrackerExtra.SaveGames]
AimAssist=Max
FPSLevel=90

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=28.0f
AccessoriesRecoveryFactor=28.0f
AccessoriesHRecoilFactor=0f
AccessoriesVRecoilFactor=0f
AccessoriesDeviationFactor=28.0f
CharacterMovement=28.0f

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
r.PlayerHealth=nill
r.PlayerHealthMax=nill
ls.EnableDamage=True
+GetTargetPlayer=MAX
+ClientHitBoxPartJudgment=9.5

[Script/ShadowTrackerExtra.STExtraSimpleCharacter]
NewHitBodyPosMap=1525.f
GetCurHitPartJugementType=-0x2ec9999
GetHitBoxRadius=0x3ec93d4
DelayHideDuration=0xe40
AnimDeathLifeSpan=0xe5c
DelayHideDurationByHeadShoot=0x000
AnimDeathLifeSpanByHeadShoot=999.9
DelayHideDurationByVehicleHit=0xe60
AnimDeathLifeSpanByVehicleHit=0xe70
GetHitBoxByState=function=8
GetHitBodyTypeByHitPos=function=4.1f
GetHitBodyTypeByBoneName=function=4.1f
GetHitBodyType=function=3

[Script/ShadowTrackerExtra.STExtraBaseCharacter]
NewHitBodyPosMap=1525.f
GetCurHitPartJugementType=-0x2ec9999
GetHitBoxRadius=0x3ec93d4
DelayHideDuration=0xe40
AnimDeathLifeSpan=0xe5c
DelayHideDurationByHeadShoot=0x000
AnimDeathLifeSpanByHeadShoot=0xe99
DelayHideDurationByVehicleHit=0xe60
AnimDeathLifeSpanByVehicleHit=0xe70
iRegionSimpleCharacter=0
ForceLifePeriodTime=0
bDamageTeamate=5.7f
bIsPreClientDamage=5.5.1F
HeadShootFX_Red=999.9
HeadShootFX_Green=999.9
GetBodyhurtDamage=99999

[Script/ShadowTrackerExtra.PartHitComponent]
UpdateHitBoxDeltaTime=100.0f
bActivePartHit=True
bDebugCollisionLine=True
GetCurHitPartJugementType=-0x2ec9999

[Script/ShadowTrackerExtra.USTExtraBuffAction]
fAIStopFireProblility=81.0f

[Script/ShadowTrackerExtra.UTSkillPicker]
Radius=12.f
Angle=14.f
CapsuleRadius=0x8f

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment=MAX
DSHitPartJudgment=999.9f
UseShootVerifyEx=true

[/Script/ShadowTrackerExtra.DamageType]
bCausedByWorld=999.9
bScaleMomentumByMass=999.9
bRadialDamageVelChange=999.9
r.DamageImpulse=999.9

[/Script/ShadowTrackerExtra.TargetBodyData]
+DamagePosition=99889
+TargetBodyType=999888
+DamageScale=999888

[/Script/ShadowTrackerExtra.WeaponHitPartCoff]
r.Head=9999
r.Body=9999
r.Limbs=9999
r.Hand=9999
r.Foot=9999
+Head=999.9
+Body=9999
+Limbs=9999
+Hand=9999
+Foot=9999f

[/Script/ShadowTrackerExtra.AutoAimingConfig]
r.followTimeMax=999.9
r.MaxAngle=999.9
+followTimeMax=999.9
+MaxAngle=999.9

[/Script/ShadowTrackerExtra.AutoAimingRangeConfig]
r.followTimeMax=999.9
r.MaxAngle=999.9
+followTimeMax=999.9
+MaxAngle=999.9
+Speed=999.9
+RangeRate=999.9
+SpeedRate=999.9
+RangeSateSight=999.9
+SpeedRateSight=999.9

[/Script/ShadowTrackerExtra.AntiCheatConfig]
nill
null
exit
exits

[/Script/ShadowTrackerExtra.SaveGame]
nill
null
exit
exits

                                 [/Script/ShadowTrackerExtra.Client.BuildConfig]
branch_name=trunk

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
!ClientHitPartJudgment=true
DSHitPartJudgment=true
+DSHitPartJudgment=MAX
+NetDelayMinAniCompensate = 0.001000
+CrowdAgentConsidered = False
+AutoScopeDelayTimeWhenPeek = 0
+UseShootVerifyEx=False
+bDebugNewWeaponSystem=True
+bIsDelayingMove=False
+bEnableDebugServiceInfo=False
+bIsShowingInjuryEffect=False+DefaultParticleAttachLocationType = 0
+EnableReverseVerityBlock=True
+RemainUseEnhancerSpotTimes = 1
+RemainUseSupplySpotTimes = 1
+IsPveShootVerify=False
+IsOpenCommonShootVerify=False
+bEnableAnimFrameCounter=False
+bUpdateCameraWhenShootInMovePlat=True
+EnablePrachuteLandedFallingDamageMax=False
+UpdateHitBoxDeltaTime=0
+bActivePartHit=MAX
+bOptimizeBulletCache=True

[/Script/ShadowTrackerExtra.AlTargetInViewOffset]
bTargetInViewDueToOffset=999888

[/Script/ShadowTrackerExtra.STExtraPlayerController]+AutoScopeAimTraceDistance = 40000.0f
+CanMoveCDTime=0.000010
+CanSprintCDTime=0.000010
+SwitchPoseCDTime=0.000010
+MovealbeSwitchPoseTime=0.000100
+bIsAutoAimEnabled=True
+bIsMeleeAutoAimEnabled=True
+IsDeadForLogout=False
+bIsAutoAimOnlyInTouch=True
+bIsAutoAimOnlyOnFire=True
+bMoveInMiniMap=True
+bAutoSprint=True
+IsCurrentSpectatorFreeView=0
+isPressingBtn_AimAndFire=True
+DiedisableInput=False
+bShowWhoObservingMe=0
+IsCharacterInitFlushStreaming=True
+IsAutoGetCircleInfo=True
+bEnableOBBulletTrackEffect=True
+bEnableOBBulletTrackEffectSetting=True+bAddMovementTickInSpect=False
+IsCanViewEnemy=True
+AutoSelectViewTarget=True

[/Script/ShadowTrackerExtra.ServerHitEnemyReplicatedData]
r.PlayerHealth=0
r.PlayerHealthMax=0
ls.EnableDamage=0
+GetTargetPlayer=0

[/Script/ShadowTrackerExtra.AIWorldVolume]
+bDebugOnClient=True

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
+bAddOwnerOffsetVelocity=True
+bAutoReload=True
+bAutoExitScopeAfterFire=True
+IsSupportAutoAim=True
+RecoilKickADS = 0
+AnimationKick = 0
+GameDeviationFactor = 0.1f
+GameDeviationAccuracy = 0.1f
+AccessoriesRecoveryFactor = 2.0f
+AccessoriesDeviationFactor = 2.0f
+AccessoriesHRecoilFactor = 0f
+AccessoriesVRecoilFactor = 0f
+ShotGunCenterPerc = Max
+ShotGunVerticalSpread = Max
+ShotGunHorizontalSpread = Max
+ExtraHitPerformScale = Max
+CrossHairInitSize = 0
+CrossHairBurstSpeed = 5
+CrossHairBurstIncreaseSpeed = 5
+BulletFireSpeed = 999.9
+WeaponAimInTime = 999.9f
+WeaponWarnUpTime = 0f
+PreFireTime = 0f
+PostFireTime = 0f
+PostReloadTime = 0f
+ReloadTime = 0f
+ForegripParam =
.ForegripParam = 1.000000
.ForegripParam = 2.000000
.ForegripParam = 3.000000
.ForegripParam = 4.000000
.ForegripParam = 5.000000
.ForegripParam = 6.000000
+MagParam =
.MagParam = 1.000000
.MagParam = 2.000000
.MagParam = 3.000000
+ShootInterval = 0.000010
+WeaponAimPitchRate = 999.9
+WeaponAimYawRate = 999.9
+GameMotionYawRate = 1.000000
+GameMotionPitchRate = 1.000000
+SensitiveFireYawRate = 999.9
+SensitiveFirePitchRate = 999.9

[/Script/Engine.AssetManagerSettings]
+bOnlyCookProductionAssets=False
+bShouldGuessTypeAndNameInEditor=False
+bShouldAcquireMissingChunksOnLoad=False

[/Script/ShadowTrackerExtra.DamageEvent]
+DamageTypeClass=999.3

[/Script/ShadowTrackerExtra.LocalShootHitData]
+ShootID=999.9
+BulletsBornPosition=999.9
+BulletFlyDistance=999.9
+BulletDown=999.9
+CurBullet=999.9
+ShootInterval=999.9
+BulletHitTime=999.9
+AimFov=999.9
+AutoAimRangeMax=999.9
+AutoAimRangeRateMax=999.9

[/Script/ShadowTrackerExtra.STExtraShootWeaponComponent]
+bDrawShootLine=True
+bDrawShootPointOnScreen=True

[/Script/ShadowTrackerExtra.STExtraPlayerCharacter]
+bDrawBoxEarBulletOverlapRay=True

[/Script/ShadowTrackerExtra.WeaponHitDisanceSectionArray]
+SectionArray=9988
+CaculateType=9988

[/Script/ShadowTrackerExtra.VehicleMovePoint]
+VehicleMoveDistance=999.9

[/Script/ShadowTrackerExtra.CustomParticleSystemComponent]
+bShowImpactInfo=True

[/Script/ShadowTrackerExtra.BodyPartCfg]
+DamageScale=999.9
+ImpactEffectOverride=999.9

[/Script/ShadowTrackerExtra.VehicleSpringArmComponent]
+bDrawDebugLineAndShap=True
+bDrawDebugSearchLine=True
+bDrawDebugSearchedPutDownPointsSphere=True

[/Script/ShadowTrackerExtra.VehicleDamageComponent]
+LaunchVelocityFactorOnHitCharacter = MAX
+SameCampDamangeAttenuationCoefficient = MAX
+SameCampDamangeLimit = MAX

[/Script/ShadowTrackerExtra.SaveGames]
nill
null
exit
exits

[/Script/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*]
16384=0

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment=MAX
ClientAimAssistJudgment=MAX
ClientAimPart=HEAD
ClientHeadshotPercentage=MAX
ClientHeadshotJudgement=MAX
ClientFPSJudgement=MAX
UseShootVerifyEx=true
BigDamageTextScale=MAX
BigDamage=MAX
HeadShotTextScale=MAX
HeadShotTextColor=MAX
ClientHandleFloatingTextArray=MAX
IsHeadShot=MAX
bIsHeadshot=MAX
Target=0
IsHeadShot=MAX
DamageEvent=MAX

[/Script/ShadowTrackerExtra.STExtraGameInstance]
+++SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="TD_Logging_Camp_Main",Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Value="145")))
+++MobileMSAAOpenConfig=(RenderKey="r.ACESStyle", RenderValue=45)
+++MobileMSAAOpenConfig=(RenderKey="t.MaxFPS", RenderValue=145)
+++MobileMSAACloseConfig=(RenderKey="r.ACESStyle", RenderValue=45)
+++MobileMSAACloseConfig=(RenderKey="t.MaxFPS", RenderValue=145)

[Script/ShadowTrackerExtra.STExtraPlayerController]
+++SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="PUBG_Savage_Main",Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="TD_Logging_Camp_Main",Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Value="145")))

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
HitBoxJudgment=999.9
UseAimAssist=999.9
UseRecoilFaktor=0
UseAimAsssist.Fov=999.9f
NSCMR.NoShakeCamera=0f
NoShakeCamera=0
NoShakeCamera=0
UseEnityFloat=999.9
SwichesInMaps=50000
UnityWeaponUnit=true
InstanHitWeapon=true
r.Recoil=0
r.Shake=0f
r.Lessrecoil=0
r.Lessrecoil=0f
r.Antiband=On
r.Camera=999.9f
r.Automatic=999.9f
AimAssist=Enable {"999.9F"}

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
RecoilKickADS=0
HRecoilFactor=0
VRecoilFactor=0
WeaponAimYawRate=999.9
CrossHairBurstIncreaseSpeed=999.9
BulletFireSpeed=999.9
CrossHairInitialSize=0.2
ReloadTime=999.9
ShootInterval=999.9
BulletRange=999.9
BurstShootBulletsNum=999.9
WeaponAimFOV=999.9

[Basic.Weapon]
AimAssist=999.9
r.AimAssist=999.9
r.hit=999.9

[/Script/ShadowTrackerExtra.SaveGames]
AimAssist=999.9f
BoolProperty=true
FPSLevel=90
SingleShotWeaponShootMode=999.9f
WeaponProperty=2.0f
cameraManager=360f
Mesh=true

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AccessoriesRecoveryFactor=999.9f
AccessoriesHRecoilFactor=0f
AccessoriesVRecoilFactor=0f
AccessoriesDeviationFactor=999.9f

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=5.0f
CharacterMovement=5.0f

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment=100
UseShootVerifyEx=999.9
FindPatternEx=AspectRatio_MaintainsYFOV
MagicBulletList.size=AspectRatio_MaintainsYFOV
tmpMagic=AspectRatio_MaintainsYFOV
VisibleCharacter=0
AimPosition.z=999.9f
CalcHitBodyType=$Value
CharacterDamage=AspectRatio_MaintainsYFOV
AimShootSpreadDir=Max
UseAimAssist=999.9
UseEnityFloat=0
SwichesInMaps=60
PartHitComponent=false
ScopeAimShootSpreadAddDirValSpeed=AspectRatio_MaintainsYFOV
HitShelterDamage=AspectRatio_MaintainsYFOV
Target=999.9
ScopeFov=999.9
threadcreated=AspectRatio_MaintainsYFOV
EnebleSpeedZCharacter="True
EnebleSpeedPlayerMax2="True
EnebleProneSpeed=999.9
DamageCharacter=999.9
DefaultDefaultHitPartJudgment=5
DefaultDSHitPartJudgment=false
DefaultClientHitPartJudgment=99
ClientAimAssistJudgment="$Value
ClientAimPart=12
ColorCharacter=0

[/Script/ShadowTrackerExtra.STExtraWeaponsSettings]
DamageWeapons=999.9
EnebleDamage=999.9
BulletSpeed=999.9
DamageCharacter=999.9

[/Script/ShadowTrackerExtra.STExtraAttackFlowSettings]
BulletDamage=AspectRatio_MaintainsYFOV
BulletDamageReduce=AspectRatio_MaintainsYFOV
Recoil=0
ReloadTime=0
DefaultReloadTime=0
DefaultRecoil=0

[/Script/ShadowTrackerExtra.STExtraCameraData]
CameraFOV=999.9

[/Script/ShadowTrackerExtra.STExtraDollyZoomParam]
FOV=999.9

[/Script/ShadowTrackerExtra.STExtraSistemDamage]
Damage=AspectRatio_MaintainsYFOV

lue=45)
+++MobileMSAAOpenConfig=(RenderKey="t.MaxFPS", RenderValue=145)
+++MobileMSAACloseConfig=(RenderKey="r.ACESStyle", RenderValue=45)
+++MobileMSAACloseConfig=(RenderKey="t.MaxFPS", RenderValue=145)

[Script/ShadowTrackerExtra.STExtraPlayerController]
+++SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="PUBG_Savage_Main",Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="SatishMoheYT ,Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Value="145")))

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=5.0f
CharacterMovement=5.0f

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment="999.9%"
ClientHitPartJudgment="999.9%"
ClientAimAssistJudgment="999.9%"
ClientAimPart="HEAD"
ClientBulletHitPartJudgment="HEAD"
ClientHeadshotPercentage="999.9%"
ClientHeadshotJudgement="999.9%"
ClientBulletDamageJudgement="999.9%"
ClientFPSJudgement="MAX"
UseShootVerifyEx="false"

[/Script/ShadowTrackerExtra.STExtraGameInstance]
+++SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="TD_Logging_Camp_Main",Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Value="145")))
+++MobileMSAAOpenConfig=(RenderKey="r.ACESStyle", RenderValue=45)
+++MobileMSAAOpenConfig=(RenderKey="t.MaxFPS", RenderValue=145)
+++MobileMSAACloseConfig=(RenderKey="r.ACESStyle", RenderValue=45)
+++MobileMSAACloseConfig=(RenderKey="t.MaxFPS", RenderValue=145)

[Script/ShadowTrackerExtra.STExtraPlayerController]
+++SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="PUBG_Savage_Main",Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="TD_Logging_Camp_Main",Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="145")))
+++SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Value="145")))

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick="999.9f"
CharacterMovement="999.9f"

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
r.PlayerHealth=nill
r.PlayerHealthMax=nill
ls.EnableDamage=True
+GetTargetPlayer=MAX
+ClientHitBoxPartJudgment=9.5
UseShootVerifyEx=999.9f
UseAimAssist=999.9
UseRecoilFaktor=0
UseEnityFloat=0
UseCameraEx=0
SwichesInMaps=500
UnityWeaponUnit=true
InstanHitWeapon=true

[/Script/ShadowTrackerExtra.DamageType]
bCausedByWorld=9999
bScaleMomentumByMass=9999
bRadialDamageVelChange=9999
r.DamageImpulse=99.1

[/Script/ShadowTrackerExtra.TargetBodyData]
+DamagePosition=99889
+TargetBodyType=999888
+DamageScale=999888

[/Script/ShadowTrackerExtra.WeaponHitPartCoff]
r.Head=999.9
r.Body=9999
r.Limbs=9999
r.Hand=9999
r.Foot=9999
+Head=999.9
+Body=9999
+Limbs=9999
+Hand=9999
+Foot=9999

[/Script/ShadowTrackerExtra.AutoAimingConfig]
r.followTimeMax=99.1
r.MaxAngle=99.1
+followTimeMax=99.1
+MaxAngle=99.1

[/Script/ShadowTrackerExtra.AutoAimingRangeConfig]
r.followTimeMax=99.1
r.MaxAngle=99.1
+followTimeMax=99.1
+MaxAngle=99.1
+Speed=999.9
+RangeRate=999.9
+SpeedRate=999.9
+RangeSateSight=999.9
+SpeedRateSight=999.9

                                 [/Script/ShadowTrackerExtra.Client.BuildConfig]
branch_name=trunk

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
+DSHitPartJudgment=MAX
+NetDelayMinAniCompensate = 0.001000
+CrowdAgentConsidered = False
+AutoScopeDelayTimeWhenPeek = 0
+UseShootVerifyEx=False
+bDebugNewWeaponSystem=True
+bIsDelayingMove=False
+bEnableDebugServiceInfo=False
+bIsShowingInjuryEffect=False+DefaultParticleAttachLocationType = 0
+EnableReverseVerityBlock=True
+RemainUseEnhancerSpotTimes = 1
+RemainUseSupplySpotTimes = 1
+IsPveShootVerify=False
+IsOpenCommonShootVerify=False
+bEnableAnimFrameCounter=False
+bUpdateCameraWhenShootInMovePlat=True
+EnablePrachuteLandedFallingDamageMax=False
+UpdateHitBoxDeltaTime=0
+bActivePartHit=MAX
+bOptimizeBulletCache=True

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
NewHitBodyPosMap=90.0f
ClientCheatGhost=true
NewHitBodyPosMap=90.0f
PickUpRadius=30
MaxProneSpeed=999.9f
MaxSprintSpeed=999.9f
DamageMagnifierIdx=99.9f
LastServerHitImpactPoint=99.9f
IsInitCharacterSkill=999.9f
AutoAimingConfig=MAX
MeleeAutoAimType=1
bCharacterHideIngame=true
bVerifyClientHitAndBullet=999.9f
bVerifyClientMuzzle=99.9f
ShootVerifyConfig=true
ShootCharacterVertify=99.9f
ClientMuzzleHeightMax=99.9f
ClientPureMuzzleHeig=99.9f
VehicleWeaponClientMuzzleHeightMax=99.9f
VehicleWeaponClientPureMuzzleHeightMax=99.9f
DistanceContinueHitCheck=99.9f
CurShootType=99.9f
HitBodyType=99.9f
NewHitBodyPosMap=99.9f
GetCurHitPartJugementType=99.9f
bulletDamageReduceRatio=999.9f
BulletDamageReduce=999.9f
BulletHitTime=999.9f
BulletShootTime=99.9f
BulletFlyTime=999.9f
CurBullet=999.9f
BulletDown=999.9f
BulletFlyDistance=999.9f
ShootDamageType=999.9f
BulletsBornPosition=999.9f
HitPos=99.9f
HitPart=99.9f
BulletCost=99.9f
BulletDamageDebuff=999.9f
BulletDamageBuff=999.9f
IsHeadShot=999.9f
hitPhysMatType=99.9f
HitSurfaceType=99.9f
CalcHitBodyType=99.9f

ClientHitPartJudgment=99.9f
HitPartJudgment=99.9f
ClientHitPartHead=999.9f
ClientHitPartBody=99.9f
ClientHitPartAkm=999.9f
ClientHitPartRifle=99.9f
ClientHitPartJudgmentType=99.9f
ClientHitPartCharacter=99.0
Parachute=fast
SkinM416=Fooler
HitPart="Head
HitPartDamage=99.9f
AnyHead=999.9f
VRecoil=0f
HRecoil=0f
CVars=2.0f
SoundCloud=0
AntiCheat=0
Paks=0
Pandora=0
AccessoriesHRecoilFactor=0f
AccessoriesVRecoilFactor=0f
AccessoriesDeviationFactor=0f
BulletFireSpeed=999.9
Log=0
Report=0
Lobby=0
CharacterHead=999.9f
CharacherBody=2.0f
CharacterCVars=2.0f
ClintHitPartAimAssist=999.9f
ClientHitPartAimAssist=Head
LogAntiCheat=false
AimAssist="Head
AimAnimation="Head
UseShootVerifyEx="True
AccessoriesRecoveryFactor=9.0f
HitPartKick=0
BodyPartConfigMap=99
AimStateDrawTime=Head
DyingBodyDef=MAX
HitStateOffDelayTime=0
Energy=MAX
WhoKillMeRecord=True
PickUpRadius=99
bShowSkillPrompt=true
StandBodyDef=MAX
OnPlayerWeaponChangeState=0
AimOffsets=999.9
IsEnableReportPlayerBehavior=false
MySpectators=false
OnHit="Head
ScopeAimCrosshairUIScale=999.9
OnWeaponFireModeChangeDelegate=99
ScopeNewAimLoc=Head
ScopeNewTargetLoc=Head
PawnBackpackCapacity=999999999
LastAimOffsets=MAX
AimStateReturnTime=MAX
IsEnableReportRoute=false
CrouchBodyDef=1
CrouchHalfHeight=99
Money=999999999
VariableZoomStepAk=58
Health=120
InvincibleType=true
TargetPlayerAIPolicyDecisionLogInterval=999.9
OnCharacterAimModeChanged=99.9
FootstepSound_Comp=MAX
ValueLimitForHealthPredict=true
HackReporterComponent=false
OnPlayerHealStart=0
OnPlayerHealEnd=0
OnPlayerRespawnInvincible=true
SpectatedCount=false
OnCharacterAttrChangedWithDetail=99

[/Script/ShadowTrackerExtra.STExtraBaseCharacter.STExtraCharacter.UAECharacter.Character.Pawn.Actor.Object]
NewHitBodyPosMap=90.0f
PickUpRadius=30
MaxProneSpeed=999.9f
MaxSprintSpeed=999.9f
DamageMagnifierIdx=99.9f
LastServerHitImpactPoint=99.9f
IsInitCharacterSkill=99.9f
AutoAimingConfig=999
MeleeAutoAimType=999.9
bCharacterHideIngame=true
bVerifyClientHitAndBullet=99.9f
bVerifyClientMuzzle=99.9f
ShootVerifyConfig=true
ShootCharacterVertify=99.9f
ClientMuzzleHeightMax=99.9f
ClientPureMuzzleHeig=99.9f
VehicleWeaponClientMuzzleHeightMax=99.9f
VehicleWeaponClientPureMuzzleHeightMax=99.9f
DistanceContinueHitCheck=99.9f
CurShootType=99.9f
HitBodyType=99.9f
NewHitBodyPosMap=99.9f
GetCurHitPartJugementType=999.9f
bulletDamageReduceRatio=999.9f
BulletDamageReduce=999.9f
BulletHitTime=999.9f
BulletShootTime=999.9f
BulletFlyTime=999.9f
CurBullet=999.9f
BulletDown=99.9f
BulletFlyDistance=99.9f
ShootDamageType=99.9f
BulletsBornPosition=99.9f
HitPos=99.9f
HitPart=99.9f
BulletCost=99.9f
BulletDamageDebuff=99.9f
BulletDamageBuff=99.9f
IsHeadShot=999.9f
hitPhysMatType=99.9f
HitSurfaceType=99.9f
CalcHitBodyType=99.9f

[/Script/ShadowTrackerExtra.Character.Pawn.Actor.Object]
NewHitBodyPosMap=90.0f
ClientCheatGhost=true
NewHitBodyPosMap=90.0f
PickUpRadius=30
MaxProneSpeed=999.9f
MaxSprintSpeed=999.9f
DamageMagnifierIdx=99.9f
LastServerHitImpactPoint=99.9f
IsInitCharacterSkill=99.9f
AutoAimingConfig=999.9
MeleeAutoAimType=1
bCharacterHideIngame=true
bVerifyClientHitAndBullet=99.9f
bVerifyClientMuzzle=99.9f
ShootVerifyConfig=true
ShootCharacterVertify=99.9f
ClientMuzzleHeightMax=99.9f
ClientPureMuzzleHeig=99.9f
VehicleWeaponClientMuzzleHeightMax=99.9f
VehicleWeaponClientPureMuzzleHeightMax=99.9f
DistanceContinueHitCheck=99.9f
CurShootType=999.9f
HitBodyType=999.9f
NewHitBodyPosMap=999.9f
GetCurHitPartJugementType=999.9f
bulletDamageReduceRatio=999.9f
BulletDamageReduce=999.9f
BulletHitTime=999.9f
BulletShootTime=999.9f
BulletFlyTime=999.9f
CurBullet=999.9f
BulletDown=999.9f
BulletFlyDistance=999.9f
ShootDamageType=99.9f
BulletsBornPosition=99.9f
HitPos=99.9f
HitPart=99.9f
BulletCost=99.9f
BulletDamageDebuff=999.9f
BulletDamageBuff=99.9f
IsHeadShot=999.9f
hitPhysMatType=99.9f
HitSurfaceType=99.9f
CalcHitBodyType=99.9f

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=999.9f
GetBurstShootBullets=999.9
GetBurstShootBulletsNum=999.9
BurstShootBullets=999.9
BurstShootBulletsNum=999.9
BurstShootBulletsNumFromEntity=999.9
BurstShootBulletFireSpeed=999.9
GetBurstShootBulletsNumFromEntity=999.9
HandleAlShootBulletHit=999.9
OwnerClient_HandleAlShootBulletHit=99o.9
RPC_OwnerClient_HandleAlShootBulletHit=999.9
GetBurstShootGunSpread=999.9
GetReloadTime=0
BurstShootInterval=999.9
BurstShootBulletRange=999.9

[/Script/ShadowTrackerExtra.STExtraGameInstance]
ClientHitPartJudgment=99
shooting_range4=99

[/Script/ShadowTrackerExtra.SaveGames]
BoolProperty=true
FPSLevel=120
SingleShotWeaponShootMode=999.9
WeaponProperty=999.9
Mesh=true
Log=true

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=999.9f
GetBurstShootBullets=999.9
GetBurstShootBulletsNum=999.9
BurstShootBullets=999.9
BurstShootBulletsNum=999.9
BurstShootBulletsNumFromEntity=999.9
BurstShootBulletFireSpeed=999.9
GetBurstShootBulletsNumFromEntity=999.9
HandleAlShootBulletHit=999.9
OwnerClient_HandleAlShootBulletHit=999.9
RPC_OwnerClient_HandleAlShootBulletHit=999.9
OwnerClient_HandleAlRecoveryFactor=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlHRecoilFactor=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlVRecoilFactor=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlDeviationFactor=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlWeaponAimYawRate=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlCrossHairBurstIncreaseSpeed=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlTraceDistance=AspectRatio_MaintainsYFOV
GetBurstShootGunSpread=999.9
GetReloadTime=0
BurstShootInterval=999.9
BurstShootBulletRange=999.9
OwnerClient_HandleAlHRecoilFactor=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlWeaponAimFOV=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlTacticalReloadTimeMagIn=AspectRatio_MaintainsYFOV
OwnerClient_HandleAl0ImpactEffectSkipTime=AspectRatio_MaintainsYFOV
AnimationKick=0
AccessoriesRecoveryFactor=3
AccessoriesHRecoilFactor=0
AccessoriesVRecoilFactor=0
AccessoriesDeviationFactor=3
[/Script/ShadowTrackerExtra.STExtraSimpleCharacter]
IsNavWalkMode=False

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
EnableStatesInterruptRPC=True
NetCullingDistanceOnVeryLowDevice=999.9f

DSHitPartJudgment = 0
ClientHitPartJudgment=999.9f
UseShootVerifyEx=999.9f
UseAimAssist=false
UseRecoilFaktor=0
UseEnityFloat=0
UseCameraEx=0
SwichesInMaps=500
UnityWeaponUnit=true
InstanHitWeapon=true
IsEnableReportPlayerBehavior = 0
IsEnableReportRoute = 1
bEnableCompVisionOptimization=True
IsEnableReportPlayerKillFlow = 1
IsEnableReportGameSetting = 1
EnableReportGameSettingLevel = 11
UseAvatarComponent2=True
CrowdAgentConsidered = false
AloneDistance = 3000
NearTeamPlayerDistance = 3000
IsEnableReportMrpcsInCircleFlow = 0
IsEnableReportMrpcsInPartCircleFlow = 1
IsEnableReportMrpcsFlow = 1
bUsePoseStateOfflineCheck=True
LastVehicleDamageCD=3

[/Script/ShadowTrackerExtra.BulletHitInfoUploadComponent]
NeedSendSimpleCharacterHitData=False

[/Script/ShadowTrackerExtra.BulletTrackComponent]
UseTss=1

[/Script/ShadowTrackerExtra.SocialIslandGameMode]
+CVarConfigs=(Key="EnableWeaponAttackFlow",Value="0")
+CVarConfigs=(Key="weaponrecorder.FindRecorder",Value="0")

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=999.9f

[/Script/ShadowTrackerExtra.FramingConfigCenter]
;which device can enable,<=
EnableDeviceLevel=-1
;ClassID must match FramingTickDef.h -> EFramingTickClassID
FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=2,LOD1_ScreenSize=0.019,LOD1_FrameIntervel=3,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=3,LOD3_ScreenSize=0.01,LOD3_FrameIntervel=3,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,ClassID=0,ClassName="Default")
FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=2,LOD1_ScreenSize=0.019,LOD1_FrameIntervel=3,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=3,LOD3_ScreenSize=0.01,LOD3_FrameIntervel=3,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,ClassID=1,ClassName="CharacterWeaponManagerComponent")
FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=1,LOD1_ScreenSize=0.019,LOD1_FrameIntervel=1,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=1,LOD3_ScreenSize=0.01,LOD3_FrameIntervel=2,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,ClassID=2,ClassName="STCharacterMovementComponent")
FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=2,LOD1_ScreenSize=0.019,LOD1_FrameIntervel=3,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=3,LOD3_ScreenSize=0.01,LOD3_FrameIntervel=3,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,ClassID=4,ClassName="STExtraPlayerCharacter")
FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=2,LOD1_ScreenSize=0.019,LOD1_FrameIntervel=3,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=3,LOD3_ScreenSize=0.01,LOD3_FrameIntervel=3,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,ClassID=5,ClassName="TurnAroundViewComponent")
FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=2,LOD1_ScreenSize=0.019,LOD1_FrameIntervel=3,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=3,LOD3_ScreenSize=0.01,LOD3_FrameIntervel=3,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,ClassID=6,ClassName="CharacterAvatarComponent2")
FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=2,LOD1_ScreenSize=0.019,LOD1_FrameIntervel=3,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=3,LOD3_ScreenSize=0.01,LOD3_FrameIntervel=3,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,ClassID=7,ClassName="WeaponAvatarComponent")
FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=2,LOD1_ScreenSize=0.019,LOD1_FrameIntervel=3,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=3,LOD3_ScreenSize=0.01,LOD3_FrameIntervel=3,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,ClassID=8,ClassName="EffectComponent")
FramingTickCo