[/Script/ShadowTrackerExtra.STExtraShootWeapon]
+Class=(Profiles("Damage=999.9F"))
+Class=(AimAssist("Power=999.9F"))
+Class=(DamageBase("Power=999.9F"))
+Claas=(M416("Damage=999.9F"))
+Class=(Profiles("HIT=999.9F"))
+Class=(Weapon("Damage=999.9F"))
+Class=(Weapon("Hit=999.9F"))
+Class=(Hit("Damage=999.9F"))
+Class=(Damage("hit=999.9F"))
+Class=(M416("Damage=999.9F"))
+Class=(M762("Damage=999.9F)) 
+Class=Mk14 EBR("Damage=999.9F)) 
+Class=(BulletTrack("Damage=999.9F"))
 +ProfilesDamage=(Offset=("Damage=999.9F"))
+ProfilesDamage=(Offset=("Damage=999.9F"))
+Damage=(Profile=("Damage=999.9F"))
+Damage=(Hit=("Body=9999F"))
+Damage=(Hit=("Head=999.9F"))
+Damage=(Hit=("Jugdment=9999F"))
+Damage=(Hit=("Hand=9999F"))
+Damage=(Hit=("Leg=9999F"))
+BulletTrack=(Offset("BulletTrack=999.9"))
+BulletTrack=(Offset("BulletTrack=999.9"))
+BulletTrack=(Offset("BulletTrack=999.9"))
+BulletTrack=(Offset("BulletTrack=999.9"))
+BulletTrack=(Offset("BulletTrack=999.9"))
+LessRecoil=(Offset("LessRecoil=0"))
+LessRecoil=(Offset("LessRecoil=0"))
+LessRecoil=(Offset("LessRecoil=0"))
+LessRecoil=(Offset("LessRecoil=0"))
+LessRecoil=(Offset("LessRecoil=0"))
+WideWiev=(Offset("WideWiev=135x135"))
+WideWiev=(Offset("WideWiev=135x135"))
+WideWiev=(Offset("WideWiev=135x135"))
+WideWiev=(Offset("WideWiev=135x135"))
+WideWiev=(Offset("WideWiev=135x135"))
+Damage=(Offset=("Damage=999.9F"))
+Damage=(Offset=("Damage=999.9F"))
+Damage=(Offset=("Damage=999.9F"))
+Damage=(Offset=("Damage=999.9F"))
+Damage=(Offset=("Damage=999.9F"))
+BulletTrack=(Offset("BulletTrack=999.9"))
+BulletTrack=(Offset("BulletTrack=999.9"))
+BulletTrack=(Offset("BulletTrack=999.9"))
+BulletTrack=(Offset("BulletTrack=999.9"))
+BulletTrack=(Offset("BulletTrack=999.9"))
+LessRecoil=(Offset("LessRecoil=0"))
+LessRecoil=(Offset("LessRecoil=0"))
+LessRecoil=(Offset("LessRecoil=0"))
+LessRecoil=(Offset("LessRecoil=0"))
+LessRecoil=(Offset("LessRecoil=0"))
+WideWiev=(Offset("WideWiev=135x135"))
+WideWiev=(Offset("WideWiev=135x135"))
+WideWiev=(Offset("WideWiev=135x135"))
+WideWiev=(Offset("WideWiev=135x135"))
+WideWiev=(Offset("WideWiev=135x135"))
+Hit=(Offset=("Damage=999.9F"))
+Hit=(Offset=("Damage=999.9F"))
+Hit=(Offset=("Damage=999.9F"))
+Hit=(Offset=("Damage=999.9F"))
+Damage=(Class=("Damage=999.9F"))
+Damage=(Class=("Damage=999.9F"))
+BulletTrack=(Class=("Damage=999.9F"))
+Hit=(Class=("Damage=999.9F"))
+Hit=(Class=("Damage=999.9F"))
+Hit=(Class=("Damage=999.9F"))
+Hit=(Class=("Damage=999.9F"))
+Hit=(Offset=("Damage=999.9F"))
+Hurt=(Offset=("Damage=999.9F"))
+Hurt=(Offset=("Damage=999.9F"))
+Hurt=(Offset=("Damage=999.9F"))
+Hurt=(Offset=("Damage=999.9×999.9F"))
+Hurt=(Offset=("Damage=999.9×999.9F"))
+Damage=(Offset=("Head=999.9×999.9F"))
+Damage=(Offset=("Body=9999×9999F"))
+Damage=(Offset=("Leg=9999×9999F"))
+Damage=(Offset=("Hand=999×9999F"))
+BulletTrack=(Offset("BulletTrack=999.9"))
+BulletTrack=(Offset("BulletTrack=999.9"))
+BulletTrack=(Offset("BulletTrack=999.9"))
+BulletTrack=(Offset("BulletTrack=999.9"))
+BulletTrack=(Offset("BulletTrack=999.9"))
+LessRecoil=(Offset("LessRecoil=0"))
+LessRecoil=(Offset("LessRecoil=0"))
+LessRecoil=(Offset("LessRecoil=0"))
+LessRecoil=(Offset("LessRecoil=0"))
+LessRecoil=(Offset("LessRecoil=0"))
+WideWiev=(Offset("WideWiev=135x135"))
+WideWiev=(Offset("WideWiev=135x135"))
+WideWiev=(Offset("WideWiev=135x135"))
+WideWiev=(Offset("WideWiev=135x135"))
+WideWiev=(Offset("WideWiev=135x135"))
+Hit=(Offset=("Head=999.9×999.9F"))
+Hit=(Offset=("Body=999×999F"))
+Hit=(Offset=("Leg=999×999F"))
+Hit=(Offset=("Hand=999×999F"))
+DamagePart=(Offset=("Head=999.9×999.9F"))
+DamagePart=(Offset=("Body=999×999F"))
+DamagePart=(Offset=("Leg=999×999F"))
+DamagePart=(Offset=("Hand=999×999F"))
+HitPart=(Offset=("Head=999.9×999.9F"))
+HitPart=(Offset=("Body=999×999F"))
+HitPart=(Offset=("Leg=999×999F"))
+HitPart=(Offset=("Hand=999×999F"))
r.HitPartRender=999.9×999.9"MAX++"
s.HitPartRender=999.9×999.9"MAX++"

@BAGLE_MOD

[/Script/ShadowTrackerExtra.STExtraGameInstance]
++SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="PUBG_Forest",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="PUBG_Desert",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="PUBG_Savage_Main",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="TD_Logging_Camp_Main",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="HP_City_Main",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="TD_Ruins_Half",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="TD_Factory_Depot_Mian",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="tdfactory",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="notbasicin",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="notbasic",Switches=((Key="t.MaxFPS",Value="9999")))

@BAGLE_MOD

++RenderStyleParamsInMaps=(DynamicStyleName=ERenderDynamicStyle::Default, PostProcessParams=("ColorSaturation|(X=2.300000,Y=2.300,Z=2.300,W=2.3000000)"), ACESParams=(TintColor=(R=1.0000000,G=1.000,B=1.0000000,A=1.0000000),Bright=0.5000000,Gray=1.000,ShoulderStrength=2.3300000,ToeStrength=0.1400000,LinearStrength=0.50000000,LinearAngle=0.09000000))
++MobileMSAAOpenConfig=(RenderKey="r.ACESStyle", RenderValue=9)
++MobileMSAAOpenConfig=(RenderKey="t.MaxFPS", RenderValue=-999)
++MobileMSAACloseConfig=(RenderKey="r.ACESStyle", RenderValue=9)
++MobileMSAACloseConfig=(RenderKey="t.MaxFPS", RenderValue=-999)

@BAGLE_MOD

[/Script/ShadowTrackerExtra.PlayerController]
++SwitchesInMaps=(MapName="shooting_range4",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="PUBG_Forest",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="PUBG_Desert",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="PUBG_Savage_Main",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="DihorOtok_Main",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="TD_Logging_Camp_Main",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="PVE_Infection_main",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="HP_City_Main",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="TD_Ruins_Half",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="TD_Factory_Depot_Mian",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="VehicleBattle_TDM_PUBG_Forest",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="SocialIsland_Main",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="SocialIsland_Private_Main",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="tdfactory",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="notbasicin",Switches=((Key="t.MaxFPS",Value="9999")))
++SwitchesInMaps=(MapName="notbasic",Switches=((Key="t.MaxFPS",Value="9999")))
