/script/com.tencent.ig;com.pubg.krmobile;com.rekoo.pubgm

[ActorObject]
TakeAnyDamage="99.9f"; Offset: "0x178";
ActorHit="99.9f"; Offset: "0x208";
ActorTakePointDamage"99.9f"; Offset: "0x184";

$Get=
 OnTakeAnyDamage;//[Offset: 0x178 , Size: 12]
	delegate OnTakePointDamage;//[Offset: 0x184 , Size: 12]
	delegate OnActorBeginOverlap;//[Offset: 0x190 , Size: 12]
	delegate OnActorEndOverlap;//[Offset: 0x19c , Size: 12]
	delegate OnBeginCursorOver;//[Offset: 0x1a8 , Size: 12]
	delegate OnEndCursorOver;//[Offset: 0x1b4 , Size: 12]
	delegate OnClicked;//[Offset: 0x1c0 , Size: 12]
	delegate OnReleased;//[Offset: 0x1cc , Size: 12]
	delegate OnInputTouchBegin;//[Offset: 0x1d8 , Size: 12]
	delegate OnInputTouchEnd;//[Offset: 0x1e4 , Size: 12]
	delegate OnInputTouchEnter;//[Offset: 0x1f0 , Size: 12]
	delegate OnInputTouchLeave;//[Offset: 0x1fc , Size: 12]
	delegate OnActorHit;//[Offset: 0x208 , Size: 12]
	delegate OnDestroyed;//[Offset: 0x214 , Size: 12]
	delegate OnEndPlay;//[Offset: 0x220 , Size: 12]
	ActorComponent*[] BlueprintCreatedComponents;//[Offset: 0x2a4 , Size: 12]
	ActorComponent*[] InstanceComponents;//[Offset: 0x2b0 , Size: 12]
	bool WasRecentlyRendered(float Tolerance);// 0x3f778ec
	void UserConstructionScript();// 0x290cdcc
	void TearOff();// 0x1d5dfb0
	void SnapRootComponentTo(Actor* InParentActor, FName InSocketName);// 0x3f77830
	void SetTickGroup(byte NewTickGroup);// 0x3f777b8
	void SetTickableWhenPaused(bool bTickableWhenPaused);// 0x3f77738
	void SetReplicates(bool bInReplicates);// 0x3f776b8
	void SetReplicateMovement(bool bInReplicateMovement);// 0x3f77630
	void SetOwner(Actor* NewOwner);// 0x1d9460c
	void SetNetDormancy(byte NewDormancy);// 0x3f775b8
	void SetLifeSpan(float InLifespan);// 0x3f77538
	void SetActorTickInterval(float TickInterval);// 0x3f774c0
	void SetActorTickEnabled(bool bEnabled);// 0x3f77440
	void SetActorScale3D(Vector NewScale3D);// 0x3f773d0
	void SetActorRelativeScale3D(Vector NewRelativeScale);// 0x3f77360
	void SetActorHiddenInGame(bool bNewHidden);// 0x3f772d8
	void SetActorEnableCollision(bool bNewActorEnableCollision);// 0x3f77258
	void RemoveTickPrerequisiteComponent(ActorComponent* PrerequisiteComponent);// 0x1d9d1a4
	void RemoveTickPrerequisiteActor(Actor* PrerequisiteActor);// 0x1d9d224
	void ReceiveTick(float DeltaSeconds);// 0x290cdcc
	void ReceiveReInitForReplay();// 0x290cdcc
	void ReceiveRadialDamage(float DamageReceived, const DamageType* DamageType, Vector Origin, out const HitResult HitInfo, Controller* InstigatedBy, Actor* DamageCauser);// 0x290cdcc
	void ReceivePointDamage(float Damage, const DamageType* DamageType, Vector HitLocation, Vector HitNormal, PrimitiveComponent* HitComponent, FName BoneName, Vector ShotFromDirection, Controller* InstigatedBy, Actor* DamageCauser, out const HitResult HitInfo);// 0x290cdcc
	void ReceiveHit(PrimitiveComponent* MyComp, Actor* Other, PrimitiveComponent* OtherComp, bool bSelfMoved, Vector HitLocation, Vector HitNormal, Vector NormalImpulse, out const HitResult Hit);// 0x290cdcc
	void ReceiveEndPlay(byte EndPlayReason);// 0x290cdcc
	void ReceiveDestroyed();// 0x290cdcc
	void ReceiveBeginPlay();// 0x290cdcc
	void ReceiveAnyDamage(float Damage, const DamageType* DamageType, Controller* InstigatedBy, Actor* DamageCauser);// 0x290cdcc
	void ReceiveActorOnReleased(Key ButtonReleased);// 0x290cdcc
	void ReceiveActorOnInputTouchLeave(const byte FingerIndex);// 0x290cdcc
	void ReceiveActorOnInputTouchEnter(const byte FingerIndex);// 0x290cdcc
	void ReceiveActorOnInputTouchEnd(const byte FingerIndex);// 0x290cdcc
	void ReceiveActorOnInputTouchBegin(const byte FingerIndex);// 0x290cdcc
	void ReceiveActorOnClicked(Key ButtonPressed);// 0x290cdcc
	void ReceiveActorEndOverlap(Actor* OtherActor);// 0x290cdcc
	void ReceiveActorEndCursorOver();// 0x290cdcc
	void ReceiveActorBeginOverlap(Actor* OtherActor);// 0x290cdcc
	void ReceiveActorBeginCursorOver();// 0x290cdcc
	void PrestreamTextures(float Seconds, bool bEnableStreaming, int CinematicTextureGroups);// 0x3f77144
	void OnRep_ReplicateMovement();// 0x1e5d9cc
	void OnRep_ReplicatedMovement();// 0x1d082cc
	void OnRep_Owner();// 0x1e93f54
	void OnRep_Instigator();// 0x1d645a0
