[/Script/ShadowTrackerExtra.PartHitComponent]
UpdateHitBoxDeltaTime=9999.9f
ClientHitPartJudgment=9999.9f
DSHitPartJudgment=9999.9f
Server_HitBox_Stand_HalfHeight=9999.9f
Server_HitBox_Stand_Radius=9999.9f
Server_HitBox_Prone_HalfHeight=9999.9f
Server_HitBox_Prone_Radius=9999.9f
PawnCollisionCountdown=9999.9f
BoxCollisionCountdown=9999.9f
GetCurHitPartJugementType=9999.9f

[BulletHitInfoUploadData]
DamageType=Float
DamageRate=9999.9f

[/Script/STExtraGameStateBase/UAEGameState/LuaGameState/GameState/GameStateBase/Info/Actor/Object]
AutoAimType=Boolean
bEnableAutoAim=true

[/Script/Engine.WeaponAttrReloadTableStruct]
DamageType=Float
DyingCharacters=9999.9f
HitPartCoffHead=9999.9f
HitPartCoffBody=9999.9f
HitPartCoffLimbs=9999.9f
HitPartCoffHand=9999.9f
HitPartCoffFoot=9999.9f
RangeModifier=9999.9f
BulletFireSpeed=9999.9f
Bullet_RadialDamageParams_BaseDamage=9999.9f
Bullet_RadialDamageParams_MinimumDamage=9999.9f
Bullet_RadialDamageParams_DamageInnerRadius=9999.9f
Bullet_RadialDamageParams_DamageOuterRadius=9999.9f
Bullet_RadialDamageParams_DamageFalloff=9999.9f
Bullet_MaxNoGravityRange=9999.9f
Bullet_LaunchGravityScale=9999.9f
Bullet_RadialDamageParams_DamageTypeClass=9999.9f

[/Script/bShadowTrackerExtra.STExtraBaseCharacter]
OnCharacterShootHitServerDelegate=9999.9f
CharacterShootHitServerDelegate=9999.9f
CharacterShootHit=9999.9f
DeltaRotationTestCapusle=100.0f
Server_HitBox_Stand_HalfHeight=9999.9f
Server_HitBox_Stand_Radius=9999.9f
Server_HitBox_Prone_HalfHeight=9999.9f
Server_HitBox_Prone_Radius=9999.9f
BoxCollisionCountdown=9999.9f
HitPartCoffHead=9999.9f
HitPartCoffBody=9999.9f
HitPartCoffLimbs=9999.9f
HitPartCoffHand=9999.9f
HitPartCoffFoot=9999.9f
RangeModifier=9999.9f
BulletFireSpeed=9999.9f
Bullet_RadialDamageParams_BaseDamage=9999.9f
Bullet_RadialDamageParams_MinimumDamage=9999.9f
Bullet_RadialDamageParams_DamageInnerRadius=9999.9f
Bullet_RadialDamageParams_Damage_SecshotMod_Radius=9999.9f
Bullet_RadialDamageParams_DamageOuterRadius=9999.9f
Bullet_RadialDamageParams_DamageFalloff=9999.9f
Bullet_MaxNoGravityRange=9999.9f
Bullet_LaunchGravityScale=9999.9f
Bullet_RadialDamageParams_DamageTypeClass=9999.9f
DistSquaredInterruptRevival=9999.9f
GetHitPartJudgment=100.0f
HitPartJudgment=9999.9f
GetHitBoxRadius=9999.9f
GetCurHitPartJugementType=9999.9f
GetHitBoxByState=9999.9f
GetHitBodyTypeByHitPos=9999.9f

[/Script/ShadowTrackerExtra.STExtraShootWeapon]
bUseShootVerifyEx=true
DSHitPartJudgment=100.0f
DistSquaredInterruptRevival=9999.9f
GetHitPartJudgment=100.0f

[/Script/ShadowTrackerExtra.STExtraSimpleCharacter]
HitPartJudgment=9999.9f
GetHitBoxRadius=9999.9f
GetCurHitPartJugementType=9999.9f

[/Script/ShadowTrackerExtra.STExtraPlayerController]
GetHitBoxRadius=9999.9f
GetCurHitPartJugementType=9999.9f

[/Script/ShadowTrackerExtra.PlayerTombBox]
GetCurHitPartJugementType=9999.9f

[/Script/ShadowTrackerExtra.PrimitiveComponent]
GetHitBoxByState=9999.9f
GetHitBodyTypeByHitPos=9999.9f

[/Script/ShadowTrackerExtra.STExtraGameStateBase]
bForbidAutoAimAt=False
bForbitHurtEffect=false

[/Script/Engine.PhysicsSettings]
DamageType=Float
DefaultRecoil=0 
DefaultSRecoilInfo=0 
DefaultRecoilKickADS=0 
DefaultRecoilADSRotation_CP=0 
DefaultOpenParachute=0 
DefaultHitBoxLeanTransR=0 
DefaultSeekAndLockTarget=5.0f 
DefaultDamageMagnifierIdx=AspectRatio_MaintainsYFOV 
DefaultDamageWeapons=AspectRatio_MaintainsYFOV 
DefaultMovingSpeedZ=55 
DefaultHitEnemy=AspectRatio_MaintainsYFOV 
EnableDamageInfo=AspectRatio_MaintainsYFOV

[SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=3.0f
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=1
ReloadTime=AspectRatio_MaintainsYFOV
ShootInterval=9999.9f
BulletRange=9999.9f
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=2.0f
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5

[ShootWeaponEntity]
GetBurstShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsSecshotModFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV

[AttackFlow]
BulletSpeed=1000

[UAEPlayerState/LuaPlayerState/PlayerState/Info/Actor/Object]
bNearDeathIsHeadShot=true
ShootWeaponShotNum=9999.9f
ShootWeaponShotAndHitPlayerNum=9999.9f
ShootWeaponShotAndHitPlayerNumNoAI=9999.9f

[STExtraBaseCharacter/STExtraCharacter/UAECharacter/Character/Pawn/Actor/Object]
ScopeAimShootSpreadAddDirValSpeed=9999.9f
ScopeAimShootSpreadDecDirValSpeed=9999.9f
ScopeAimShootSpreadDirVal990000.0=9999.9f
ScopeAimShootSpreadDecDirValSpeed=9999.9f
ScopeAimShootSpreadAddRotValSpeed=9999.9f
ScopeAimShootSpreadDecRotValSpeed=9999.9f
ScopeFov=990000.0f

[LocalShootHitData]
BulletShootTime=0.1
BulletHitTime=0.1
AimFov=9999.9f
AutoAimSpeed=9999.9f
AutoAimSpeedRateMax=9999.9f
AutoAimRangeMax=9999.9f
AutoAimRangeRateMax=9999.9f

[ShootWeaponEntity/WeaponEntity/WeaponLogicBaseComponent/ActorComponent/Object]
BulletFireSpeed=9999.9f
990000.0BulletNumInOneClip=9999.9f
ShootInterval=9999.9f
ShootIntervalShowNumber=9999.9f
ExtraShootInterval=9999.9f
ExtraShootIntervalShowNumber=9999.9f

[ShootWeaponEntity]
AccessoriesVRecoilFactor=9999.9f
AccessoriesHRecoilFactor=9999.9f
AccessoriesRecoveryFactor=9999.9f
BulletFireSpeed=9999.9f

[AimFlow]
ShotCount=9999.9f
ShotHitCount=9999.9f
ShotHeadHitCount=9999.9f
ShotPersonHitCount=9999.9f
ShotPersonKillCount=9999.9f
HitDistance=9999.9f
HitEachDistance=9999.9f

[SRecoilInfo]
VerticalRecoilMin=9999.9f
VerticalRecoilMax=9999.9f
VerticalRecoilVariation=9999.9f
VerticalRecoveryModifier=9999.9f
VerticalRecoveryClamp=9999.9f
VerticalRecoveryMax=9999.9f
LeftMax=9999.9f
RightMax=9999.9f
HorizontalTendency=9999.9f
BulletPerSwitch=9999.9f
TimePerSwitch=9999.9f
SwitchOnTime=false
RecoilSpeedVertical=9999.9f
RecoilSpeedHorizontal=9999.9f
RecovertySpeedVertical=9999.9f
RecoilValueClimb=9999.9f
RecoilValueFail=9999.9f
RecoilModifierStand=9999.9f
RecoilModifierCrouch=9999.9f
RecoilModifierProne=9999.9f
RecoilHorizontalMinScalar=9999.9f

[STExtraBaseCharacter/STExtraCharacter/UAECharacter/Character/Pawn/Actor/Object]
DSHitPartJugdment=127.0
UseShootVerifyEx=true

[Actor/Object]
DamageType=float
MeleeDamageEvent=9999.9f

[WeaponAutoAimingComponent/ActorComponent/Object]
AutoAimType=float
AutoAimSensitiveAngle=9999.9f
AutoAimBreakThroughAngle=9999.9f

[SensibilityMode]
NoAim=9999.9f
Sight1X=9999.9f
Sight2X=9999.9f
Sight2X=9999.9f
Sight3X=9999.9f
Sight4X=9999.9f
Sight6X=9999.9f
FPPNoAim=9999.9f
Shoulder=9999.9f
ShoulderFPP=9999.9f

[HitFlow]
AimType=float
Distance=9999.9f
IsKill=9999.9f
Damage=9999.9f

[GameModeTeammateBattleResultData]
DamageAmount=9999.9f
AssistNum=9999.9f
HeadShotNum=9999.9f

[GameModePlayerBattleResultData]
ShootWeaponShotNum=9999.9f
ShootWeaponShotAndHitPlayerNum=9999.9f
ShootWeaponShotAndHitPlayerNumNoAI=9999.9f
ShootWeaponShotHeadNum=9999.9f
ShootWeaponShotHeadNumNoAI=9999.9f

[GrenadeDamageRecord]
HitCount=9999.9f
HitDistanceArray=9999.9f

[KniveDamageRecordItem]
TotalDamage=9999.9f

[SpecialWeaponRecord]
FireCount=9999.9f

[DamageInfo]
DamageType=float
bIsHeadshot=true
DamageValue=9999.9f

[/Script/Engine.WeaponAttrReloadTableStruct]
DamageType=Float
DyingCharacters=9999.9f
HitPartCoffHead=9999.9f
HitPartCoffBody=9999.9f
HitPartCoffLimbs=9999.9f
HitPartCoffHand=9999.9f
HitPartCoffFoot=9999.9f
RangeModifier=9999.9f
BulletFireSpeed=9999.9f
Bullet_RadialDamageParams_BaseDamage=9999.9f
Bullet_RadialDamageParams_MinimumDamage=9999.9f
Bullet_RadialDamageParams_DamageInnerRadius=9999.9f
Bullet_RadialDamageParams_DamageOuterRadius=9999.9f
Bullet_RadialDamageParams_DamageFalloff=9999.9f
Bullet_MaxNoGravityRange=9999.9f
Bullet_LaunchGravityScale=9999.9f
Bullet_RadialDamageParams_DamageTypeClass=9999.9f

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
OnCharacterShootHitServerDelegate=9999.9f
CharacterShootHitServerDelegate=9999.9f
CharacterShootHit=9999.9f
DeltaRotationTestCapusle=9999.9f
Server_HitBox_Stand_HalfHeight=9999.9f
Server_HitBox_Stand_Radius=9999.9f
Server_HitBox_Prone_HalfHeight=9999.9f
Server_HitBox_Prone_Radius=9999.9f
BoxCollisionCountdown=9999.9f
HitPartCoffHead=9999.9f
HitPartCoffBody=9999.9f
HitPartCoffLimbs=9999.9f
HitPartCoffHand=9999.9f
HitPartCoffFoot=9999.9f
RangeModifier=9999.9f
BulletFireSpeed=9999.9f
Bullet_RadialDamageParams_BaseDamage=9999.9f
Bullet_RadialDamageParams_MinimumDamage=9999.9f
Bullet_RadialDamageParams_DamageInnerRadius=9999.9f
Bullet_RadialDamageParams_DamageOuterRadius=9999.9f
Bullet_RadialDamageParams_DamageFalloff=9999.9f
Bullet_MaxNoGravityRange=9999.9f
Bullet_LaunchGravityScale=9999.9f
Bullet_RadialDamageParams_DamageTypeClass=9999.9f
DistSquaredInterruptRevival=9999.9f
GetHitPartJudgment=9999.9f
HitPartJudgment=9999.9f
GetHitBoxRadius=9999.9f
GetCurHitPartJugementType=9999.9f
GetHitBoxByState=9999.9f
GetHitBodyTypeByHitPos=9999.9f

[WeaponAttrReloadTableStruct]
AutoAimingConfig_InnerRange_Speed=9999.9f
AutoAimingConfig_InnerRange_CenterSpeedRate=9999.9f
AutoAimingConfig_InnerRange_RangeRate=9999.9f
AutoAimingConfig_InnerRange_SpeedRate=9999.9f
AutoAimingConfig_InnerRange_RangeRateSight=9999.9f
AutoAimingConfig_InnerRange_SpeedRateSight=9999.9f
AutoAimingConfig_OuterRange_Speed=9999.9f
AutoAimingConfig_OuterRange_CenterSpeedRate=9999.9f
AutoAimingConfig_OuterRange_RangeRate=9999.9f
AutoAimingConfig_OuterRange_SpeedRate=9999.9f
AutoAimingConfig_OuterRange_RangeRateSight=9999.9f
AutoAimingConfig_OuterRange_SpeedRateSight=9999.9f

[SDeviation]
DeviationBase=9999.9f
DeviationBaseAim=9999.9f
DeviationRecoilGain=9999.9f
DeviationRecoilGainADS=9999.9f
DeviationMinMove=9999.9f
DeviationMaxMove=9999.9f
DeviationMoveMultiplier=9999.9f
DeviationMoveMinRefrence=9999.9f
DeviationMoveMaxRefrence=9999.9f
DeviationStanceStand=9999.9f
DeviationStanceCrouch=9999.9f
DeviationStanceProne=9999.9f
DeviationStanceJump=9999.9f
DeviationShoulderMultiplier=9999.9f

[/Script/ShadowTrackerExtra.PartHitComponent]
UpdateHitBoxDeltaTime=9999.9f
ClientHitPartJudgment=9999.9f
DSHitPartJudgment=9999.9f
Server_HitBox_Stand_HalfHeight=9999.9f
Server_HitBox_Stand_Radius=9999.9f
Server_HitBox_Prone_HalfHeight=9999.9f
Server_HitBox_Prone_Radius=9999.9f
PawnCollisionCountdown=9999.9f
BoxCollisionCountdown=9999.9f
GetCurHitPartJugementType=9999.9f

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
UseAimAssist=Max
ClientAimAssistJudgment=AspectRatio_MaintainsYFOV
ClientBulletHitPartJudgment=Head
ClientAimPart=Head
SwitchesInMaps=AspectRatio_MaintainsYFOV
GetHeadShootBullets=Max
GetBurstShootBullets=Max
GetBurstShootBulletsNum=Max
BurstShootBullets=Max
BurstShootBulletsNum=Max
BurstShootBulletsNumFromEntity=Max
BurstShootBulletFireSpeed=Max
GetBurstShootBulletsNumFromEntity=Max
HandleAlShootBulletHit=Max
OwnerClient_HandleAlShootBulletHit=Max
RPC_OwnerClient_HandleAlShootBulletHit=Max
OwnerClient_HandleAlWeaponAimYawRate=Max
OwnerClient_HandleAlCrossHairBurstIncreaseSpeed=Max
OwnerClient_HandleAlTraceDistance=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlSecshotMod=AspectRatio_MaintainsYFOV
GetBurstShootGunSpread=AspectRatio_MaintainsYFOV
GetReloadTime=Max
BurstShootInterval=AspectRatio_MaintainsYFOV
BurstShootBulletRange=AspectRatio_MaintainsYFOV
AspectRatioAxisConstraint=AspectRatio_MaintainsYFOV
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairInitialSize=AspectRatio_MaintainsYFOV
WeaponAimFOV=AspectRatio_MaintainsYFOV
AspectRatioAxisConstraint=AspectRatio_MaintainsYFOV
CrossHairType=AspectRatio_MaintainsYFOV
BulletFireSpeed=AspectRatio_MaintainsYFOV
ReloadTime=AspectRatio_MaintainsYFOV
BulletTrackComponent=Max
UseTss=0
RecoilPatternData=0

[/Script/ShadowTrackerExtra.STExtraSystemAim]
WeaponAimYawRate=Max
CrossHairInitialSize=Max
WeaponAimFOV=Max
AspectRatioAxisConstraint=Max
UseTss=0

[/Script/ShadowTrackerExtra.STExtraWeapon]
CrossHairType=Max
BulletFireSpeed=Max
ReloadTime=Max
UseTss=0

[/Script/ShadowTrackerExtra.BulletTrackComponent]
UseTss=0

[/Script/ShadowTrackerExtra.RecoilPatternData]
Magnitude=0
Angle=0

[/Script/ShadowTrackerExtra.HeadPartCfg]
+DamageScale=Max
+ImpactEffectOverride=Max

[/Script/ShadowTrackerExtra.DamageType]
bCausedByWorld=9999
bScaleMomentumByMass=9999
bRadialDamageVelChange=9999

[/Script/ShadowTrackerExtra.TargetHeadData]
+DamagePosition=Max
+TargetHeadType=Max
+DamageScale=Max

[/Script/ShadowTrackerExtra.STExtraAimFlow]
ShotHitCount=Max
ShotHeadHitCount=Max
ShotPersonHitCount=Max
ShotPersonKillCount=Max

[/Script/ShadowTrackerExtra.WeaponReport]
FireCount=Max
HitCount=Max
UniqueHitCount=Max
KillCount=Max
HeadShootCount=Max

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
UseAimAssist=Max
UseAimFlow=Max
ClientAimAssistJudgment=AspectRatio_MaintainsYFOV
ClientAimPart=Head
ClientAimPartArea=Head
ClientAimPartCoff=Head
ClientAimBox=Head
ClientAimBoxArea=Head
ClientAimBoxCoff=Head
ClientAimPartMagic=Head
ClientAimBoxMagic=Head
ClientAimPartBoundBoxExtent=Head
ClientAimPartBoundJudgmentExtent=Head
ClientAimPartBoundJudgmentExtent=Head
ClientAimPartHeadBoundBoxExtent=Max
ClientAimPartBoundBoxExtent=Head
ClientAimPartJudgmentBoundBoxExtent=Head
ClientAimPartSim=Head
ClientAimPartSpeedRange=Max
ClientAimPartVelocityRange=Max
ClientAimPartAdsorb=Head
ClientAimPartCoff=Head
ClientClinetAimBoxJudgment=Head
ClientAimPartCoffJudgment=Head
JudgmentAimPartCoffHead=Max
ClientAimPartAreaHead=Max
ClientAimPartBox=Head
ClientAimPartAreaBox=Head
ClientAimActorMesh=True
ClientAimPartMuzzle=Head
ClientAimPartCharactetImpact=Head
ClientAutoAimPart=Head
ClientAutoAimPartArea=Head
ClientAutoAimPartCoff=Head
ClientSecshotModCoff=Head
ClientAutoAimBox=Head
ClientAutoAimBoxArea=Head
ClientAutoAimBoxCoff=Head
ClientAutoAimPartMagic=Head
ClientAutoAimBoxMagic=Head
ClientAutoAimPartBoundBoxExtent=Head
ClientAutoAimPartBoundJudgmentExtent=Head
ClientAutoAimPartBoundJudgmentExtent=Head
ClientAutoSecshotModBoundJudgmentExtent=Head
ClientAutoAimPartHeadBoundBoxExtent=Max
ClientAutoAimPartBoundBoxExtent=Head
ClientAutoAimPartJudgmentBoundBoxExtent=Head
ClientAutoAimPartSim=Head
ClientAutoAimPartSpeedRange=Max
ClientAutoAimPartVelocityRange=Max
ClientAutoAimPartAdsorb=Head
ClientAutoAimPartCoff=Head
ClientClinetAutoAimBoxJudgment=Head
ClientAutoAimPartCoffJudgment=Head
JudgmentAutoAimPartCoffHead=Max
ClientAutoAimPartAreaHead=Max
ClientAutoAimPartBox=Head
ClientAutoAimPartAreaBox=Head
ClientAutoAimActorMesh=True
ClientAutoAimPartMuzzle=Head
ClientAutoAimPartCharactetImpact=Head
UseTss=0 

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
AimLocation="HEAD"
BulletLocation="HEAD"
UseAimAssist="MAX"
UseAimFlow="MAX"
ClientAimAssistJudgment=AspectRatio_MaintainsYFOV
ClientAimPart="HEAD"
ClientAimPartArea="HEAD"
ClientAimPartCoff="HEAD"
ClientAimBox="HEAD"
ClientAimBoxArea="HEAD"
ClientAimBoxCoff="HEAD"
ClientAimPartMagic="HEAD"
ClientAimBoxMagic="HEAD"
ClientAimPartBoundBoxExtent="HEAD"
ClientAimPartBoundJudgmentExtent="HEAD"
ClientAimPartBoundJudgmentExtent="HEAD"
ClientAimPartHeadBoundBoxExtent="MAX"
ClientAimPartBoundBoxExtent="HEAD"
ClientAimPartJudgmentBoundBoxExtent="HEAD"
ClientAimPartSim="HEAD"
ClientAimPartSpeedRange="MAX"
ClientAimPartVelocityRange="MAX"
ClientAimPartAdsorb="HEAD"
ClientAimPartCoff="HEAD"
ClientClinetAimBoxJudgment="HEAD"
ClientAimPartCoffJudgment="HEAD"
JudgmentAimPartCoff"HEAD"="MAX"
ClientAimPartAreaHead="MAX"
ClientAimPartBox="HEAD"
ClientAimPartAreaBox="HEAD"
ClientAimActorMesh=True
ClientAimPartMuzzle="HEAD"
ClientAimPartCharactetImpact="HEAD"
ClientAutoAimPart="HEAD"
ClientAutoAimPartArea="HEAD"
ClientAutoAimPartCoff="HEAD"
ClientSecshotModCoff="HEAD"
ClientAutoAimBox="HEAD"
ClientAutoAimBoxArea="HEAD"
ClientAutoAimBoxCoff="HEAD"
ClientAutoAimPartMagic="HEAD"
ClientAutoAimBoxMagic="HEAD"
ClientAutoAimPartBoundBoxExtent="HEAD"
ClientAutoAimPartBoundJudgmentExtent="HEAD"
ClientAutoAimPartBoundJudgmentExtent="HEAD"
ClientAutoSecshotModBoundJudgmentExtent="HEAD"
ClientAutoAimPartHeadBoundBoxExtent="MAX"
ClientAutoAimPartBoundBoxExtent="HEAD"
ClientAutoAimPartJudgmentBoundBoxExtent="HEAD"
ClientAutoAimPartSim="HEAD"
ClientAutoAimPartSpeedRange="MAX"
ClientAutoAimPartVelocityRange="MAX"
ClientAutoAimPartAdsorb="HEAD"
ClientAutoAimPartCoff="HEAD"
ClientClinetAutoAimBoxJudgment="HEAD"
ClientAutoAimPartCoffJudgment="HEAD"
JudgmentAutoAimPartCoffHEAD="MAX"
ClientAutoAimHeadPartArea="MAX"
ClientAutoAimPartBox="HEAD"
ClientAutoAimPartAreaBox="HEAD"
ClientAutoAimActorMesh=True
ClientAutoAimPartMuzzle="HEAD"
ClientAutoAimPartCharactetImpact="HEAD"
UseTss=0 

[/Script/ShadowTrackerExtra.PartHitPlayerComponent]
+ConfigCollisionDistSqAngles=(DistSq=256000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=64000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=16000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=4000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=1000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=250000,Angle=100)
[/Script/ShadowTrackerExtra.PartHitComponent]
+ConfigCollisionDistSqAngles=(DistSq=256000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=64000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=16000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=4000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=1000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=250000,Angle=100)
[/Script/ShadowTrackerExtra.PartHitPlayerComponent]
+ConfigCollisionDistSqAngles=DistSq=250000,Angle=20
[/Script/ShadowTrackerExtra.PartHitComponent]
+ConfigCollisionDistSqAngles=DistSq=250000,Angle=20
[/Script/ShadowTrackerExtra.BulletTrackPlayerComponent]
+ConfigCollisionDistSqAngles=(DistSq=256000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=64000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=16000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=4000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=1000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=250000,Angle=100)
[/Script/ShadowTrackerExtra.BulletTrackComponent]
+ConfigCollisionDistSqAngles=(DistSq=256000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=64000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=16000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=4000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=1000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=250000,Angle=100)
[/Script/ShadowTrackerExtra.BulletTrackPlayerComponent]
+ConfigCollisionDistSqAngles=DistSq=250000,Angle=20
[/Script/ShadowTrackerExtra.BulletTrackComponent]
+ConfigCollisionDistSqAngles=DistSq=250000,Angle=20
[/Script/ShadowTrackerExtra.BulletTrackPlayerComponent]
+ConfigCollisionDistSqAngles=(DistSq=256000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=64000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=16000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=4000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=1000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=250000,Angle=100)
[/Script/ShadowTrackerExtra.BulletTrackComponent]
+ConfigCollisionDistSqAngles=(DistSq=256000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=64000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=16000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=4000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=1000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=250000,Angle=100)
[/Script/ShadowTrackerExtra.BulletTrackPlayerComponent]
+ConfigCollisionDistSqAngles=DistSq=250000,Angle=20
[/Script/ShadowTrackerExtra.BulletTrackComponent]
+ConfigCollisionDistSqAngles=DistSq=250000,Angle=20
